isCustom ? "Custom Position" : "Direction", "DropDownButton")) { GenericMenu gm = new GenericMenu(); gm.AddItem(new GUIContent("Direction"), !moveAnimation.isCustom, () => { moveAnimation.isCustom = false; Edito
unity Dropdown设置默认值 0.对属性进行修饰//头文件:using UnityEngine ;using UnityEditor; [SerializeField] //序列化,暴露在属性面板,可以编辑,但是私有,不能在脚本中类外面拿到 [HideInInspector] //在属性面板隐藏[Header("aaa")] //标题栏,上面一行显示字段 [Tooltip("bbb")] //提示字段,指向的时候显...
var buttonPosition = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight, Styles.iconButton); if (EditorGUI.DropdownButton(buttonPosition, Styles.presetIcon, FocusType.Passive, Styles.iconButton)) { //创建接收器实例。当窗口出现时,此接收器会自行毁坏,所以您不需要保留其引用。 var...
2.33 PopupWindow和AdvancedDropdown PopupWindow是一种弹窗,取消焦点时,会自动关闭,AdvanceDropdown是一种下拉菜单的实现,效果类似于AddComponent的下拉菜单效果。 2.34 性能分析 日常工具中常有获取游戏中性能数据的工具需求,可以使用ProfilerRecorder类,它可以实时获取unity profiler中的所有参数的性能数据。用法可以参考Unity...
Box(dropRect, "Drop AudioClips Here", new GUIStyle(GUI.skin.box) { fontSize = 10 }); GUI.color = color; } GUILayout.EndHorizontal(); 最终代码: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; using UnityEditor; using System.Linq; using UnityEngine.Audio; using ...
// Custom GUILayout progress bar. void ProgressBar(float value, string label) { // Get a rect for the progress bar using the same margins as a textfield: Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField"); EditorGUI.ProgressBar(rect, value, label); ...
DropdownWindow dropdownMenu.ShowAsContext()actually returns an instance ofDropdownWindowthat exposes all properties ofEditorWindow. So, you can check its position, orClose()it before the user makes a choice: vardropdownWindow=dropdownMenu.ShowAsContext();Debug.Log($"position:{dropdownWindow.posi...
Choose from either Playmode or Editor. Custom connection ID Enter the connection name that you want to use for the device that’s running your application in the Attach to Player drop down in the Profiler Window or Console Window.Asset Pipeline...
{publicfloatduration=1f;publicfloatdelay;publicEaseease=Ease.Linear;publicVector3startValue=Vector3.zero;publicVector3endValue=Vector3.one;publicboolisCustom;publicTweenPlay(RectTransformtarget,boolinstant=false){if(isCustom){target.localScale=startValue;}returntarget.DOScale(endValue,instant?0f:duration)...
Dropdown [Dropdown(nameof(intValues))] public int numberDropdown = 123; [Dropdown(nameof(GetVectorValues))] public Vector3 vectorDropdown; private int[] intValues = {1, 2, 3, 4, 5}; private IEnumerable<TriDropdownItem<Vector3>> GetVectorValues() { return new TriDropdownList<Vector3>...