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Create a custom Editor and set the binding Create a custom Editor that can create an asset with a list of toggles. Bind the toggle list to theGameSwitchlist by setting thebinding-pathattribute of the UI Document to the property name of theGameSwitchlist, which isswitches. ...
Create a new visualizer by clicking the “Add Visualizer” button. It will now show up in the vector layer visualizers list as “Untitled”. Click it and hit the Enter key to rename it to “Buildings”. Click your “Buildings” visualizer and find the Extrusion Type setting. Change it ...
唯一注意的是,需要在生成脚本TableCreate.cs固定生成的预设实例都挂在Tabel之下,同时缩放Scale必须为1,不然默认地生成会漫无边际的。需要在脚本设置预设实例,必须对于GameObject.Instantiate()的返回值从Object变成GameObject则可以操作了,否则会出现Setting the parent of a transform which resides in a prefab is disabl...
Code Issues Pull requests A curated list of awesome Unity assets, resources, and more. unity game-development awesome-list Updated Jan 22, 2025 mob-sakai / UIEffect Sponsor Star 6.4k Code Issues Pull requests UIEffect is an open-source package that allows you to intuitively apply rich ...
void CreateSpriteAtlas(string atlasname, string atlasPath, List<Sprite> sprites) { if(atlasDatas.ContainsKey(atlasPath)) { Debug.LogError("警告,有相同名字的Sprite资源文件夹!!!"); return; } AtlasData data = new AtlasData() { atlasName = atlasname.Replace(".asset",""), assetPath = atla...
在游戏开发中,我们少不了和数据打交道,数据的存储格式可谓是百花齐放,xml、json、csv、bin等等应有尽有。在这其中Json以其小巧轻便、可读性强、兼容性好等优点受到广大程序员的喜爱。目前市面上有许多针对Json类型数据的序列化与反序列化库,比如Newtonsoft.Json、LitJson、SimpleJson、MiniJson等等,在这之中马三比较...
Create a new visualizer by clicking the “Add Visualizer” button. It will now show up in the vector layer visualizers list as “Untitled”. Click it and hit the Enter key to rename it to “Buildings”. Click your “Buildings” visualizer and find the Extrusion Type setting. Change it ...
To add items, select the plus (+) icon at the lower right of the list to create a new row. Drag a valid Asset onto an empty row to add it to the list, or select the circle icon to the right of the row to open theSelect Objectwindow. Select an Asset from the Object Picker win...
Create(w.texture, new Rect(0, 0, Screen.width, Screen.height), new Vector2(0.5f, 0.5f)); } else { Debug.Log(w.error); } } // Post IEnumerator PostLoadLogin(string url, Dictionary<string, string> dic) { WWWForm f = new WWWForm(); foreach (KeyValuePair<string,string> item ...