6 public class ClickObject2 : MonoBehaviour 7 { 8 void Start () 9 { 10 //获取按钮游戏对象 11 GameObject btnObj = GameObject.Find ("Canvas/Button"); 12 //获取按钮脚本组件 13 Button btn = (Button) btnObj.GetComponent<Button>(); 14 //添加点击侦听 15 btn.onClick.AddListener (delegate(...
public void BtnCreteClick() { Debug.Log("一切正常!!"); } 第二种方式:把自己添加的Button按钮拖到代码所在的物体下和不拖Button按钮的代码如下。 //拖动Button按钮执行的代码如下 public GameObject btnPrint; Button btn = btnPrint.GetComponent<Button>(); btn.onClick.AddListener(delegate { this.BtnTest...
点击Button组件上的OnClick的+号 然后把绑定脚本的对象,赋值到这个Button组件上 二、通过直接绑定脚本来绑定事件 使用Button组件自带的onClick.AddListener方法 代码 using UnityEngine; using UnityEngine.UI; public class ButtonTest : MonoBehaviour { public Button m_Button; public Text m_Text; void Start() {...
button1.onClick.RemoveAllListeners();//清除之前的监听,以免冲突 button1.onClick.AddListener(delegate() { text1.text = "按钮被点击"; }); inputField1.onValueChange.RemoveAllListeners(); inputField1.onValueChange.AddListener((string value) => OnInputFieldValueChange(value));//value就是当前InputFie...
Button btn; bool isshow=false ; // Use this for initialization void Start () { caidan.SetActive (isshow); btn = btnObj.GetComponent<Button>(); btn.onClick.AddListener(delegate () { isshow=!isshow; caidan.SetActive (isshow);
public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate onExit; public VoidDelegate onUp; public VoidDelegate onSelect; public VoidDelegate onUpdateSelect; public VoidDelegate onDrag; public VoidDelegate onDrop; ...
下面是重写 IsRaycastLocationValid 的方法 直接挂在按钮上即可 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 不规则按钮点击 核心代码 /// </summary> [RequireComponent(typeof(Image))] ...
Button btn = btnObj.GetComponent<Button>(); btn.onClick.AddListener(delegate() { this.OnClick(btnObj); }); } } public void OnClick(GameObject sender) { switch (sender.name) { case "BtnPlay": Debug.Log("BtnPlay"); break; case "BtnShop": Debug.Log("BtnShop"); break; case "Btn...
6、在右侧选择 ButtonClick>Click 方法 7、如下 补充:Unity三种添加Click事件 我就废话不多说了,大家还是直接看代码吧~ publicButton btn;voidStart(){// 一、btn.onClick.AddListener(OnBtnClick);// 二、btn.onClick.AddListener(delegate () { OnBtnClick(); });btn.onClick.AddListener(() => { ...
void Start() { //Calls the TaskOnClick/TaskWithParameters/ButtonClicked method when you click the Button m_YourFirstButton.onClick.AddListener(TaskOnClick); m_YourSecondButton.onClick.AddListener(delegate {TaskWithParameters("Hello"); }); m_YourThirdButton.onClick.AddListener(() => ButtonClicke...