点击Button组件上的OnClick的+号 然后把绑定脚本的对象,赋值到这个Button组件上 二、通过直接绑定脚本来绑定事件 使用Button组件自带的onClick.AddListener方法 代码 using UnityEngine; using UnityEngine.UI; public class ButtonTest : MonoBehaviour { public Button m_Button; public Text m_Text; void Start() {...
public void BtnCreteClick() { Debug.Log("一切正常!!"); } 第二种方式:把自己添加的Button按钮拖到代码所在的物体下和不拖Button按钮的代码如下。 //拖动Button按钮执行的代码如下 public GameObject btnPrint; Button btn = btnPrint.GetComponent<Button>(); btn.onClick.AddListener(delegate { this.BtnTest...
button1.onClick.RemoveAllListeners();//清除之前的监听,以免冲突 button1.onClick.AddListener(delegate() { text1.text = "按钮被点击"; }); inputField1.onValueChange.RemoveAllListeners(); inputField1.onValueChange.AddListener((string value) => OnInputFieldValueChange(value));//value就是当前InputFie...
usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;///<summary>///测试用代码给按钮添加点击事件///</summary>publicclassBtnCallBackTest:MonoBehaviour{publicButton startBtn;// 开始游戏按钮// Use this for initializationvoidStart(){ startBtn.onClick.AddListener(delegate() { Debug.Log("test!"...
buttonObj.GetComponent<Button>().onClick.AddListener(M);可以换成 buttonObj.GetComponent<Button>().onClick.AddListener(delegate(){M();}); 3.通过 EventTrigger 实现按钮点击事件(一) 1usingSystem.Collections;2usingSystem.Collections.Generic;3usingUnityEngine;4usingUnityEngine.UI;5usingUnityEngine.EventSy...
public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate onExit; public VoidDelegate onUp; public VoidDelegate onSelect; public VoidDelegate onUpdateSelect; public VoidDelegate onDrag; public VoidDelegate onDrop; ...
Button answerBTN = (Button)answerGo.transform.GetComponent<Button>(); answerBTN.onClick.AddListener(delegate() { tEST(); }); } }报错如下:Assets/Scripts/problemManager.cs(132,23): error CS1061: Type `Button' does not contain a definition for `onClick' and no extension method `onClick' ...
下面是重写 IsRaycastLocationValid 的方法 直接挂在按钮上即可 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 不规则按钮点击 核心代码 /// </summary> [RequireComponent(typeof(Image))] ...
Button btn; bool isshow=false ; // Use this for initialization void Start () { caidan.SetActive (isshow); btn = btnObj.GetComponent<Button>(); btn.onClick.AddListener(delegate () { isshow=!isshow; caidan.SetActive (isshow);
Button btn = go.GetComponent<Button> (); if (btn == null) return; btn.onClick.AddListener ( delegate() { luafunc.Call(go); } ); } //清除监听 public static void ClearButtonClick(GameObject go) { if (go == null) return; Button btn = go.GetComponent<Button> (); ...