Button 的点击效果: 五、通过通用类UIEventListener处理响应事件 通用类 UIEventListener 脚本: 1usingUnityEngine;2usingUnityEngine.EventSystems;34publicclassUIEventListener : MonoBehaviour, IPointerClickHandler5{6//定义事件代理7publicdelegatevoidUIEventProxy();8//鼠标点击事件9publiceventUIEventProxy OnClick;...
public class ButtonTest : MonoBehaviour { public Text m_Text; void Start() { Button btn = this.GetComponent<Button>(); UIEventListener btnListener = btn.gameObject.AddComponent<UIEventListener>(); btnListener.OnClick += delegate () { ButtonOnClickEvent(); }; } public void ButtonOnClickEve...
if (listener == null) listener = go.AddComponent<EventTriggerListener>(); return listener; } public override void OnPointerClick(PointerEventData eventData) { if(onClick != null) onClick(gameObject); } public override void OnPointerDown (PointerEventData eventData){ if(onDown != null) onDown...
OnListenerRemoving(eventType, callBack); m_EventTable[eventType] = (CallBack<T, X>)m_EventTable[eventType] - callBack; OnListenerRemoved(eventType); } //three parameters public static void RemoveListener<T, X, Y>(EventType eventType, CallBack<T, X, Y> callBack) { OnListenerRemoving(...
1、匿名委托调用,如下代码,则可以对按钮button1的点击进行监听。相信我也不用多说什么了,你就按照这个结构,进行你需要的修改,和安卓的点击事件一个意思。 using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIListener : MonoBehaviour ...
testButton = transform.Find("Button").GetComponent<Button>(); //方法一: testButton.onClick.AddListener(OnClickClllBack); //方法二: testButton.onClick.AddListener(delegate (){onClick(testButton.gameObject);}); //方法三: EventTriggerListener.Get(testButton.gameObject).onClick = OnClickClaaBack...
假如需要监听其他事件,只需要按照需求拓展EventTriggerListener类即可。具体在项目中,我们调用的方式如下: using UnityEngine; using System.Collections; using UnityEngine.UI; public class ModelController : MonoBehaviour { Button button_run,button_walk, button_attack; ...
RemoveListener(OnHyperlinkTextInfo); } public override void SetVerticesDirty() { base.SetVerticesDirty(); #if UNITY_EDITOR if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab) { return; } #endif m_OutputText = GetOutputText(text); } protected override void On...
public static void SetListener (IMonetizationListener listener); GetListener 返回当前的变现监听器。监听器对象是事件回调的监听器。 public static IMonetizationListener GetListener (); PlacementContent 一个表示广告位可以显示的变现内容的对象。 RewardablePlacementContent ...
consentInfo.requestConsentUpdate(new MConsentUpdateListener()); } 5,挂载脚本到广告位 选中Canvas上的“Interstitial插播式广告”广告位(举例:HuaweiImageAds) 将上述脚本挂载上去(举例:RewardedAdsButton) 在Button的OnClick() 上定义调用上述脚本以及脚本内对应的函数(举例:LoadImageAds() ) ...