voidStart(){YourButton.onClick.AddListener(TaskOnClick);}voidTaskOnClick(){/// this method will...
onClick.AddListener(() => { cancelToken.Cancel(); // cancel from button click. }); var timeoutToken = new CancellationTokenSource(); timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout. try { // combine token var linkedTokenSource = CancellationTokenSource.CreateLinked...
void Start() { UnityInitializer.AttachToGameObject(this.gameObject); GetBucketListButton.onClick.AddListener(() => { GetBucketList(); }); PostBucketButton.onClick.AddListener(() => { PostObject(); }); GetObjectsListButton.onClick.AddListener(() => { GetObjects(); }); DeleteObjectButton....
public UI.Button.ButtonClickedEvent onClick; Description UnityEvent that is triggered when the Button is pressed. Use UnityEvent.AddListener to extend the onClick click events. The added UnityAction is called when the Button press is released. A Button can have multiple listeners. As an ...
//Make a Unity Action that calls your function m_MyFirstAction += MyFunction; //Make the Unity Action also call your second function m_MyFirstAction += MySecondFunction; //Register the Button to detect clicks and call your Unity Action m_AddButton.onClick.AddListener(m_MyFirstAction); }...
OnClick=newInt2Event();voidFoo(){// Call Invoke() to call the listenersOnClick.Invoke(11,22);}}// Use AddListener to add a listener function to be called when the event is dispatchedvarmyc=newMyClass();myc.OnClick.AddListener((x, y)=>Debug.LogFormat("clicked at {0}, {0}", x...
mShadowBtn.onClick.AddListener(() => { if (mShadowLevel == 0) { mShadowLevel = 1; } else if (mShadowLevel == 1) { mShadowLevel = 2; } else if (mShadowLevel == 2) { mShadowLevel = 0; } SetSoftShadowText((ShadowQuality)mShadowLevel); ...
publicenumGameState {MAIN_MENU, OPTIONS, IN_GAME}publicclassController{publicButton _optionsButton;publicButton _startButton;privateGameState _state = GameState.MAIN_MENU;voidAwake(){ _optionsButton.onClick.AddListener (() => ShowOptions()); _startButton.onClick.AddListener (() => StartGame()...
button to load the URL that was entered in the input field GoButton.onClick.AddListener(() => webView.Load(new Uri(URLField.text))); // Subscribe to the Navigated event to update the URL input field whenever a navigation occurs webView.Navigated += OnNavigated; // Set the initial ...
4. In place of“Output Text”and“StartRecordButton”drag theTextand theButtoncomponent that you created in the scene respectively. Testing Now click the play button on Unity to enter Gamemode. In the Gamemode click theButtonand speak to your mic. ...