Button answerBTN = (Button)answerGo.transform.GetComponent<Button>(); answerBTN.onClick.AddListener(delegate() { tEST(); }); } }报错如下:Assets/Scripts/problemManager.cs(132,23): error CS1061: Type `Button' does not contain a definition for `onClick' and no extension method `onClick' ...
onClick.AddListener(() => { cancelToken.Cancel(); // cancel from button click. }); var timeoutToken = new CancellationTokenSource(); timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout. try { // combine token var linkedTokenSource = CancellationTokenSource.CreateLinked...
void Start() { UnityInitializer.AttachToGameObject(this.gameObject); GetBucketListButton.onClick.AddListener(() => { GetBucketList(); }); PostBucketButton.onClick.AddListener(() => { PostObject(); }); GetObjectsListButton.onClick.AddListener(() => { GetObjects(); }); DeleteObjectButton....
//Make a UnityActionthat calls your function m_MyFirstAction += MyFunction; //Make the UnityActionalso call your second function m_MyFirstAction += MySecondFunction; //Register theButtonto detect clicks and call your UnityActionm_AddButton.onClick.AddListener(m_MyFirstAction); } ...
OnClick=newInt2Event();voidFoo(){// Call Invoke() to call the listenersOnClick.Invoke(11,22);}}// Use AddListener to add a listener function to be called when the event is dispatchedvarmyc=newMyClass();myc.OnClick.AddListener((x, y)=>Debug.LogFormat("clicked at {0}, {0}", x...
choiceButton.onClick.AddListener(delegate { OnClickChoiceButton(choice); }); } For the listener, anonClickevent is used. Thedelegatekeywordis used to pass a method as a parameter to theAddListenerer()function. Whenever a button is clicked, the functiononClickChoiceButton()function is used. ...
mShadowBtn.onClick.AddListener(() => { if (mShadowLevel == 0) { mShadowLevel = 1; } else if (mShadowLevel == 1) { mShadowLevel = 2; } else if (mShadowLevel == 2) { mShadowLevel = 0; } SetSoftShadowText((ShadowQuality)mShadowLevel); ...
AddListener(TaskOnClick);}voidTaskOnClick(){/// this method will active when press the buttonif...
button to load the URL that was entered in the input field GoButton.onClick.AddListener(() => webView.Load(new Uri(URLField.text))); // Subscribe to the Navigated event to update the URL input field whenever a navigation occurs webView.Navigated += OnNavigated; // Set the initial ...
and is currently working on a third titled The Future Project. Beyond programming and game development, Lance also has interests in writing, acting, and composing music. You can keep up with Lance byfollowing him on twitteras well as through hisgaming blog. You can also view his game develop...