Button[] buttons = restartCanvas.GetComponentsInChildren<Button>(); foreach(Button but in buttons) { if(but.gameObject.name == "RestartButton") but.onClick.AddListener(() => RestartClicked()); else if(but.gameObject.name == "ViewButton") but.onClick.AddListener(() => ViewToggle()); }...
Button answerBTN = (Button)answerGo.transform.GetComponent<Button>(); answerBTN.onClick.AddListener(delegate() { tEST(); }); } }报错如下:Assets/Scripts/problemManager.cs(132,23): error CS1061: Type `Button' does not contain a definition for `onClick' and no extension method `onClick' ...
button控制的话,首先写个点击触发事件OnClick也可以使用sendMessage.显示和隐藏的话,就设置一下。SetActiveRecursively
void Start() { auth = Firebase.Auth.FirebaseAuth.DefaultInstance; signinButton.onClick.AddListener(() => { SigninWithEmailAsync(); }); createAccountButton.onClick.AddListener(() => { FindObjectOfType<LoginManagerScript>().LoginPanel.SetActive(false); FindObjectOfType<LoginManagerScript>().Re...
You can passCancellationTokento parameter by standardCancellationTokenSource. varcts=newCancellationTokenSource();cancelButton.onClick.AddListener(()=>{
{ //Fetch the AudioSource component of the GameObject (make sure there is one in the Inspector) m_AudioSource = GetComponent<AudioSource>(); //Stop the Audio playing m_AudioSource.Stop(); //Call the PlayButton function when you click this Button m_Button.onClick.AddListener(PlayButton);...
void Start() { UnityInitializer.AttachToGameObject(this.gameObject); GetBucketListButton.onClick.AddListener(() => { GetBucketList(); }); PostBucketButton.onClick.AddListener(() => { PostObject(); }); GetObjectsListButton.onClick.AddListener(() => { GetObjects(); }); DeleteObjectButton....
OnClick=newInt2Event();voidFoo(){// Call Invoke() to call the listenersOnClick.Invoke(11,22);}}// Use AddListener to add a listener function to be called when the event is dispatchedvarmyc=newMyClass();myc.OnClick.AddListener((x, y)=>Debug.LogFormat("clicked at {0}, {0}", x...
choiceButton.onClick.AddListener(delegate { OnClickChoiceButton(choice); }); } For the listener, anonClickevent is used. Thedelegatekeywordis used to pass a method as a parameter to theAddListenerer()function. Whenever a button is clicked, the functiononClickChoiceButton()function is used. ...
mShadowBtn.onClick.AddListener(() => { if (mShadowLevel == 0) { mShadowLevel = 1; } else if (mShadowLevel == 1) { mShadowLevel = 2; } else if (mShadowLevel == 2) { mShadowLevel = 0; } SetSoftShadowText((ShadowQuality)mShadowLevel); ...