②、 添加一组元素语法: List. AddRange(IEnumerable<T> collection) ③、在index位置添加一个元素语法: Insert(int index, T item); ④、遍历List中元素语法: 例: (3)、删除元素: ①、删除一个值语法:List. Remove(T item) ②、 删除下标为index的元素语法:List. RemoveAt(int index); ③、 从下标ind...
public int curPathIndex { get; private set; } // The progress round the route, used in smooth mode. private int pathLength = 0;//total index count // setup script properties private void Start() { // the point to aim position on curve if (target == null) { target = new GameObje...
{//////用给定索引处的数据更新给定的列表项///voidUpdateItemContent(intindex, LoopScrollItem item);//////用给定索引处的数据生成列表项并返回///GameObject InitScrollViewList(intindex);//////生成一个新的列表项并返回///GameObject InitOneItem();//////删除指定的列表项///voidDeleteOneItem(Tr...
fileName = "DialogTreeData")] public class DialogTree : ScriptableObject { public DialogNodeDataBase StartNodeData = null; public List<DialogNodeData
2:找到Camera→ADD Component→搜索skybox→Custom skybox→把创建好的skybox 拖进去即可 Camera下的Culling Mask 勾选什么,就将勾选内容渲染显示到游戏界面中 拉近和放大游戏内镜头 Camera下: Orthographic 2D模式游戏镜头 Persoective 3D模式游戏镜头 3D模式下: ...
(useArea.y),texture2D.width,texture2D.height);m_PageList[index].AddTexture(useArea.x,useArea.y,texture2D);SaveTextureDatasaveTextureData=DynamicAtlasMgr.S.AllocateSaveTextureData();saveTextureData.texIndex=index;saveTextureData.rect=uv;m_UsingTexture[name]=saveTextureData;for(inti=m_GetTexture...
(b, 10f); } } private Ray RayMouse; private float MaxLength = 40f; public GameObject fall_already; public GameObject fall_Pre; private GameObject fall_Instance; private EGA_Laser LaserScript; private List<GameObject> fall_vfx = new List<GameObject>(); private void AttackFall() { if (type...
_VerticesAnimationArray.Add(vertices); } 我们最好先在cube的初始状态就添加一个动画帧,以便于播放动画时它会从初始状态开始 第二步: 现在我们多添加几个关键帧,目前每帧的状态都是保持在初始形态 第三步: 我们的第一帧就让他保持初始状态,现在选中第二帧,同时在场景中调节cube的形态,当你觉得满意的时候,点击...
把Property暴露到面板上:http://wiki.unity3d.com/index.php?title=Expose_properties_in_inspector 详细的Editor例子:http://catlikecoding.com/unity/tutorials/editor/custom-list/ http://catlikecoding.com/unity/tutorials/editor/custom-data/ Editor高阶例子:http://catlikecoding.com/unity/tutorials/editor...
+ "Steps to create the key for this sample:\n" + " 1. login www.easyar.com\n" + " 2. create app with\n" + " Name: HelloARQRCode (Unity)\n" + " Bundle ID: cn.easyar.samples.unity.helloarqrcode\n" + " 3. find the created item in the list and show key\n" ...