Select Square_Djoint in the Hierarchy and drag Movement from the Scripts folder to the Inspector, as demonstrated below: Run the scene; drag Square_Djoint around with your mouse to see your joint in action: While you can see your joint working, you can’t actually see your joint. Sure,...
1 using UnityEngine; 2 using System.Collections; 3 public class PlayerLook : MonoBehaviour { 4 ...//此类省略了其他函数和变量等的声明,请读者自行查阅光盘 5 public RotationAxes axes = RotationAxes.MouseX; //鼠标滑动方向变量 6 void Update () { 7 //此方法省略了其他代码片段,请读者自行查阅光盘 ...
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Click and hold the right mouse button. UseWASDto move the view left/right/forward/backward. UseQandEto move the view up and down. Select and holdShiftto move faster. Note:Flythrough mode is not available in 2D mode. Instead, holding the right mouse button down while moving the cursor pa...
ClickSelector Selects element on single click. Client Use the Unity Package Manager Client class to manage the packages used in a project. ClipboardUtility A class containing methods to assist with clipboard operations. CloudProjectSettings Use this class to retrieve information about the currently s...
OnJointBreak2D 在附加到相同游戏对象的 Joint2D 断开时调用。 OnMasterServerEvent 在从MasterServer 报告事件时,在客户端或服务器上调用。 OnMouseDown 当用户在 GUIElement 或 Collider 上按下鼠标按钮时,将调用 OnMouseDown。 OnMouseDrag 当用户单击 GUIElement 或 Collider 并仍然按住鼠标时,将调用 OnMouseDrag...
Orthographic 2D模式游戏镜头 Persoective 3D模式游戏镜头 3D模式下: Field of View 数值越小镜头越近,数值越大镜头越远 快速定位摄像机位置 选中一个物体,按ctrl+shift+f 若游戏中存在多个Camera Camera 下的 Depth值 越大,谁就在最上层显示 例如:想在游戏中显示小地图,就可以把小地图的camera的depth值调大于...
MouseInputEvent MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllocator ResourceEdge ResourceNode SceneManager SceneObje...
Offset, with Wrap Around option activated69 Offset command, selecting68–69 Offset filter, applying69 OnControllerColliderHit function367 OnMouseDown function338 adjusting475–476 creating a new448 removing functions from451 OnMouseEnter built function346 OnMouseExit function347 OnMouseOver, raycasting as...
If you want to start your run animation by triggering the run state when the mouse button is clicked, you can add the code shown in Figure 12. Figure 12 Changing State with Code XML Copy private Animator _animator; void Awake() { // Cache a reference to the Animator // component ...