/* GameObjectFollowMouse.cs */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameObjectFollowMouse : MonoBehaviour { public GameObject target; public float zPosition = 3; Vector3 zPositionOffset; private void Start() { zPositionOffset = Vector3.forward *...
using UnityEngine; public class ObjectFollowMouse : MonoBehaviour { void Update() { // 获取鼠标在屏幕上的位置 Vector3 mousePos = Input.mousePosition; // 将鼠标位置转换为世界坐标。注意:这里假设相机位置在Z轴为0的平面上 Vector3 worldPos = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x,...
1 打开Unity,新建一个空工程,具体如下图 2 在场景中添加Image,适当调整好位置,具体如下图 3 把Canvas的Render Mode 设置为 “Screen Space - Camera”,把主摄像机赋给Canvas的Render Camera,具体如下图 4 在Image上新建添加脚本“FollowMouse”,具体如下图 5 编辑脚本“FollowMouse”,首先设置是旋转物体...
/* UIElementFollowMouse .cs */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIElementFollowMouse : MonoBehaviour { public Transform UIGameObject; Vector3 mousePositionOffset = new Vector3(Screen.width / 2, Screen.height / 2, 0); // Update is ...
Vector3 FollowMouse(Vector3 targetPos)//跟随鼠标移动 { Vector3 screenPos = Camera.main.WorldToScreenPoint(targetPos);//转屏幕 screenPos = Input.mousePosition - Camera.main.transform.position;//屏幕中操作 targetPos = Camera.main.ScreenToWorldPoint(screenPos);//转世界 return targetPos; } 1. 2...
public MouseAction mouseAction; void Start() { //启动时把自己的函数放入事件的委托列表 //类外的事件触发时类内的函数触发 mouseAction.OnMouseClickOnMap += MouseAction_OnMouseClickOnMap; } //接受到事件后触发函数 private void MouseAction_OnMouseClickOnMap(object sender, MouseAction.OnMouseClickOn...
选中摄像机 点击Component – > Camera-Control – > Smoot Follow ,给主摄像机添加一个跟随脚本。 跟随脚本添加完以后,须要指定一个跟随的物体,下面红框内将跟随的物体Cube拖动进来,这里Cube就是我们上面控制的模型,那么这样,摄像机将会一直在身后跟随我们控制的模型。下面是一些跟随的参数,设置 跟随的距离 高度等等...
然后,使用Canvas.transform.TransformPoint(result)获取应该分配给UI/Panel位置的鼠标的最终位置。代码应该如...
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public void FollowTarget(float delta) { Vector3 targetPosition = Vector3.Lerp(myTransform.position, targetTransform.position, delta / followSpeed); myTransform.position = targetPosition; } //这个函数去掌握摄像头的旋转 public void HandlerCameraRotation(float delta,float mouseXInput,float mouseYInput)...