一、创建摄像头控制器对象(Create the camera handler object) ①创建Camera Holder这个emptyobj,在其下面再创建Camera Pivot, 把主摄像头拖到Camera Pivot下面 ②右键创建脚本CameraHandler.cs 二、给摄像头控制器对象写脚本 (SCRIPTING the camera handler object) 1)cameraHandler.cs using System.Collections; using...
Unity的输入轴Mouse X 和 Mouse Y 代表着鼠标的移动增量,也就是说当鼠标向左移动时,Input.GetAxis(“Mouse X”)的值会增大,向右则减少。只要让旋转角度rot与Mouse X成正比关系,便能通过鼠标控制摄像机的角度。 代码如下 //横向旋转速度 public float rotSpeed=0.1f; //横向旋转 public void Rotate() { flo...
publicfloat smooth=2f;// how smooth the camera movement is private Vector3 m_TargetPosition;// the position the camera is trying to be in) Transform follow;//the position of Player voidStart(){ follow = GameObject.FindWithTag ("Player").transform; } voidLateUpdate () { // setting the ...
LeftShift)) { translation *= 10.0f; } m_TargetCameraState.Translate(translation); 3.9 缩放和插值平滑过渡 通过鼠标滚轮实现相机的缩放功能。滚轮滚动时,修改boost参数,然后通过插值计算得到新的移动增强因子,从而影响相机的位移。 boost += Input.mouseScrollDelta.y * 0.2f; translation *= Mathf.Pow(2.0f...
public class CameraMovement : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { // Will be true only in the 1st frame in which it detects the mouse is down (or a tap is happening) } else if (Input.GetMouseButton(0)) { // Will be true as long as the mouse is ...
Build, test, and deploy your code right from GitHub. Learn more about getting started with Actions. Linux, macOS, Windows, ARM, and containers Hosted runners for every major OS make it easy to build and test all your projects. Run directly on a VM or inside a container. Use your own ...
Locking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is set to a … Read More What is unity and how can I make my own games?
using UnityEngine; using UnityEngine.InputSystem; public class Clicker : MonoBehaviour { Camera m_Camera; void Awake() { m_Camera = Camera.main; } void Update() { Mouse mouse = Mouse.current; if (mouse.leftButton.wasPressedThisFrame) { Vector3 mousePosition = mouse.position.ReadValue(); ...
您应该将Rigidbody.MoveRotation与FixedUpdate中的Quaternion.LookRotation结合使用
In this tutorial, you’ll make his dreams come true. But, first, you must understand one crucial concept: GameObjects. Note: This tutorial project continues where the previous tutorial left off. If you didn’t follow along, or you want to start fresh, please download the materials for this...