So you have a game either in 2d or 3d which you need the camera to follow the player. In this tutorial we will be discussing the different methods how you can use unity 2d and how to make the camera follow the player in your game. We will look at basic principles of doing this in...
一、创建摄像头控制器对象(Create the camera handler object) ①创建Camera Holder这个emptyobj,在其下面再创建Camera Pivot, 把主摄像头拖到Camera Pivot下面 ②右键创建脚本CameraHandler.cs 二、给摄像头控制器对象写脚本 (SCRIPTING the camera handler object) 1)cameraHandler.cs using System.Collections; using...
Script to make 2d camera follow players in an interesting way. Usage Add the scriptFollowCamera2Dto your camera then set the appropriate parameters. Target- The transform object to follow. Damp Time- The time it took for the camera to follow the target. Default to 0.15 (seconds). ...
Tracked Object Offset:相对于跟踪对象的偏移 Camera Distance:沿相机轴与跟随目标保持的距离 在Game 视图中可以即时看到调整后的效果,运行后,摄像机就可以时刻捕捉角色的头部位置
简单的讲,就是代表了一个功能。新建一个空工程,默认有两个Object,主摄像机(Main Camera)和平行光源(Directional Light),它们分别使用了Camera组件和Light组件。当我们创建一个物体,比如,创建一个立方体,在Inspector面板中会默认出现有Transform、Mesh Filter、Mesh Renderer、Box Collider和Material等组件。
建議您在初始化時快取所有相關元件和 GameObject 的參考,因為重複的函數調用,例如GetComponent<T>()和相機.main比儲存指標的記憶體成本更昂貴。 .Camera.main只會使用底下的FindGameObjectsWithTag(),以高成本的方式搜尋場景圖形中含有"MainCamera"標記的相機物件。
camera1.enabled = true; camera0.enabled = false; } // Make the second button. if (GUI.Button (Rect (20,70,80,20), "Camera 2")) { camera1.enabled = false; camera0.enabled = true; }} 1. 2. 3. 4. 5. 6. 7. 8.
The central choice you need to make is whether you're developing for HoloLens or VR immersive headsets. Once you've got that, skip to whichever setup section applies. HoloLens camera setup For HoloLens apps, you need to use anchors for any objects you want to lock to the scene environmen...
cameras, change both camera’s H values to be 0.5 then set player one’s Y value to 0.5, and player two’s Y value to 0. This will make player one’s camera display from halfway up the screen to the top, and player two’s camera start at the bottom and stop halfway up the ...
camera1.enabled = true; camera0.enabled = false; } // Make the second button. if (GUI.Button (Rect (20,70,80,20), "Camera 2")) { camera1.enabled = false; camera0.enabled = true; } } 。。。 镜头切换脚本 var _camera1 : Camera; var _camera2 : Camera...