usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassCreateMouseRay : MonoBehaviour {//鼠标位置在世界坐标系中的 实例privateTransform mousePoint;//高亮物体privateTransform highLightObj;//物体本身的材质球privateMaterial oldMaterial;//当前射线检测到的物体privateGameObject nowObj;void...
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,...
You can assemble your worlds more easily with a feature called Vertex Snapping. This feature is a really simple but powerful tool in Unity. It lets you take any vertex from a given mesh and with your mouse place that vertex in the same position as any vertex from any other mesh you choo...
2.5.OnDestroy:当编辑器窗口被销毁时,就会调用该函数。 2.6.TrySelectMenuItemWithObject:尝试选择具有指定对象的菜单项。 3.创建菜单树编辑器窗口的流程:如下所示: 3.1.首先创建一个C#脚本文件;然后在该脚本文件里面使用UNITY_EDITOR宏来包含脚本代码,从而让该脚本代码只有在编辑器环境下才起作用。 3.2.首先创建一...
2)输入事件是用于获取玩家的输入的,OnMouseXXX系列。 3)yieldWWW,关于协程的后续进入,注意是在update之后进入的。 Unity官方API:https://docs.unity3d.com/Manual/ExecutionOrder.html。 2、序列化 转自:https://www.cnblogs.com/fzuljz/p/11168131.html ...
3. Select Play to enter Play mode and explore the prototype. The character controller is a first-person, FPS style controller. You can: Change direction using your mouse or controller. Move using the arrow keys or WASD. Select E or click to interact with a selectable item — your cursor ...
1.PanWithMouse,表示你赋予的该物体会根据鼠标的变换而移动(漂浮的感觉) 2.LookAtTarget,表示该物体朝向你的目标物体(Target) 3.LoadLevelOnClick,表示点击按钮后加载到另外一个场景,在LevelName写上你所要加载的场景名即可 4.Spin,旋转 5.SpinWithMouse,跟着鼠标旋转 ...
} return axisEventData.used; } protected void ProcessMouseEvent() { ProcessMouseEvent(0); } [Obsolete("This method is no longer checked, overriding it with return true does nothing!")] protected virtual bool ForceAutoSelect() { return false; } /// <summary> /// Process all mouse events...
How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent
1 using UnityEngine; 2 using System.Collections; 3 public class PlayerLook : MonoBehaviour { 4 ...//此类省略了其他函数和变量等的声明,请读者自行查阅光盘 5 public RotationAxes axes = RotationAxes.MouseX; //鼠标滑动方向变量 6 void Update () { 7 //此方法省略了其他代码片段,请读者自行查阅光盘 ...