1.PanWithMouse,表示你赋予的该物体会根据鼠标的变换而移动(漂浮的感觉) 2.LookAtTarget,表示该物体朝向你的目标物体(Target) 3.LoadLevelOnClick,表示点击按钮后加载到另外一个场景,在LevelName写上你所要加载的场景名即可 4.Spin,旋转 5.SpinWithMouse,跟着鼠标旋转 6.TypewriterEffect,作用于标签,打字风格 7.C...
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,提供...
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,提供...
2.5.OnDestroy:当编辑器窗口被销毁时,就会调用该函数。 2.6.TrySelectMenuItemWithObject:尝试选择具有指定对象的菜单项。 3.创建菜单树编辑器窗口的流程:如下所示: 3.1.首先创建一个C#脚本文件;然后在该脚本文件里面使用UNITY_EDITOR宏来包含脚本代码,从而让该脚本代码只有在编辑器环境下才起作用。 3.2.首先创建一...
object // will recycle elements created by the "makeItem" // and invoke the "bindItem" callback to associate // the element with the matching data item (specified as an index in the list) Action<VisualElement, int> bindItem = (e, i) => (e as Label).text = items[i]; ...
ObjectSelectorEngineAttribute Use this class attribute to register ObjectSelector search engines automatically. Search engines with this attribute must implement the IObjectSelectorEngine interface. ObjectSelectorSearch Use this API to select objects. Engines for this type of search implement the IObject...
1 using UnityEngine; 2 using System.Collections; 3 public class PlayerLook : MonoBehaviour { 4 ...//此类省略了其他函数和变量等的声明,请读者自行查阅光盘 5 public RotationAxes axes = RotationAxes.MouseX; //鼠标滑动方向变量 6 void Update () { 7 //此方法省略了其他代码片段,请读者自行查阅光盘 ...
} return axisEventData.used; } protected void ProcessMouseEvent() { ProcessMouseEvent(0); } [Obsolete("This method is no longer checked, overriding it with return true does nothing!")] protected virtual bool ForceAutoSelect() { return false; } /// <summary> /// Process all mouse events...
OnMouseEnter当鼠标进入 GUIElement 或 Collider 时调用。 OnMouseExit当鼠标不再处于 GUIElement 或 Collider 上方时调用。 OnMouseOver当鼠标悬停在 GUIElement 或 Collider 上时,每帧调用一次。 OnMouseUp当用户松开鼠标按钮时,将调用 OnMouseUp。 OnMouseUpAsButton松开鼠标时,仅当鼠标在按下时所在的 GUIElement 或 ...
Using these keys, you can switch quickly between the tools and keep your mouse in the Scene view. 选择要展开的图像 Q: Hand tool, to pan your view W: Move tool, to select and change position E: Rotate tool, to select and rotate R: Scale tool, to select and change size T: Rect ...