usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassCreateMouseRay : MonoBehaviour {//鼠标位置在世界坐标系中的 实例privateTransform mousePoint;//高亮物体privateTransform highLightObj;//物体本身的材质球privateMaterial oldMaterial;//当前射线检测到的物体privateGameObject nowObj;void...
() 鼠标进入物体范围时执行该函数,和上面有所不同,这个只执行一次 12、OnMouseExit() 鼠标离开物体范围时执行该函数...实例1 使用CreatePrimitive方法创建Unity3D中系统自带的基本游戏对象使用C#脚本在unity3D中创建一个Cube模型和一个Sphere模型,通过屏幕上方的按钮控制Cube模型和Sphere...slider 用于显示拖曳区...
1.PanWithMouse,表示你赋予的该物体会根据鼠标的变换而移动(漂浮的感觉) 2.LookAtTarget,表示该物体朝向你的目标物体(Target) 3.LoadLevelOnClick,表示点击按钮后加载到另外一个场景,在LevelName写上你所要加载的场景名即可 4.Spin,旋转 5.SpinWithMouse,跟着鼠标旋转 6.TypewriterEffect,作用于标签,打字风格 7.C...
步骤14.点击玩家对象并添加一个Selector组件。设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组...
步骤14.点击玩家对象并添加一个Selector组件。设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。
Figure 14 The Game Object and Its Properties Game Play In a simple 2D game like this, the flow is pretty straightforward. The player starts. Gravity on the rigid body makes the player fall. There’s a collider on the player and on the platform, so the player stops. Keyboard, mouse, an...
Description Event payload associated with pointer (mouse / touch) events.Variables button The InputButton for this event. clickCount Number of clicks in a row. clickTime The last time a click event was sent. delta Pointer delta since last update. dragging Is a drag operation currently occuring....
1 using UnityEngine; 2 using System.Collections; 3 public class PlayerLook : MonoBehaviour { 4 ...//此类省略了其他函数和变量等的声明,请读者自行查阅光盘 5 public RotationAxes axes = RotationAxes.MouseX; //鼠标滑动方向变量 6 void Update () { 7 //此方法省略了其他代码片段,请读者自行查阅光盘 ...
ObjectSelectorEngineAttribute Use this class attribute to register ObjectSelector search engines automatically. Search engines with this attribute must implement the IObjectSelectorEngine interface. ObjectSelectorSearch Use this API to select objects. Engines for this type of search implement the IObject...
Fixed bug UVS-42: Unity connectivity logo in the status bar doesn't handle mouse events in VS 2012. Fixed bug UVS-44: CTRL+SHIFT+Q isn't available in VS 2012 for Quick MonoBehaviours. Fixed bug UVS-40: Selected items in the Unity Project Explorer are unreadable when the window is inac...