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How get the same instance of object from Unity container in various modules of Prism application? How get/set TreeViewItem height? How hide additional Column in GridView? How i can Close User Control which were open in pop up from another User Control's button click Event in WPF How I ca...
To draw an object (like a character) on your screen, the engine (unity in this case), has to make a draw call to the graphics API, which interacts with the GPU and “tells” the GPU what to draw on the screen – at least that’s the definition I read. So if I had a hero th...
Switch back to Unity and select Main Camera in the Hierarchy. There is a new property in the CameraFollow component called Target Object. You will notice that it is not set to anything. To set the Target Object, click on mouse in the Hierarchy and, without releasing, drag the mouse to ...
Now when this object hits another it will use the relative velocity of that collision to shake the camera. Other ideas might include shaking the cam when you fire a bullet, fall from high up, or any number of things. Note that if you’re using this in 3D you’ll want to remove the...
the middle of the screen. Then again the learn button will be pressed, held for a few seconds and released. When this has been performed, the Huskylens will be able to follow the line. If a car or some other object on wheels is made, then this robot will be able to follow the ...
and avoid the player dropping important objects inside a non-reachable area. It also prevents the player from picking up items that should not be obtainable at this moment in the game. However, trying to pickup an object during relocation would display “Cannot Drop Here”. It now shows the...
If this is a Unity project you’ve already spent lots of time and effort into and you want to keep the view very similar, take note of where your “Main Camera” object is in the scene. Move “CardboardMain” to where your “Main Camera” is. In my own project, I moved it to ...
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