1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFString: %s"), *Int32AToFString);56//FString -> int327constFString FStringA = TEXT("123456789");8int32 FStringAT...
//intFStringNewString=FString::FromInt(MyInt);//float //double ---只能精确到小数点后6位FStr...
Int To FString FString NewString = FString::FromInt(MyNewInt); Float To FString FString NewString = FString::SanitizeFloat(MyNewFloat); FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); uint8 To FString FString AMyActor::U...
可以用FString::Format
MyName=FName(*MyString);FTextMyText;//FString转换成FTextMyText=FText::FromString(MyString);//FName转换成FStringMyString=MyName.ToString();floatMyFloat;//float转换成FStringFString::SanitizeFloat(MyFloat);//int转换成FStringint32MyInt;FString::FromInt(MyInt);//bool转换成FString(三目运算)boolMy...
如果你学过C++的模板,你就知道TArray<T>是一个模板类型,T是由我们指定的任意类型。比如你想创建一个数组元素都是int类型的动态数组,那么这个数组类型就是TArray<int>,类似的,你可以创建TArray<double>、TArray<FString>等等,T甚至是可以是你自己创建的C++类。
TMap<FString, int32> charaPrice; 现在,让我们来添加角色名称和价格的单映射关系: 1 2 3 4 charaPrice.Add("皮城执法官", 6300 ); charaPrice.Add("皎月女神", 6300); charaPrice.Add("暗影之拳", 3150); charaPrice.Add("德玛西亚皇子", 4800); ...
3.6 `FString` 转换为 `TCHAR*`。3.7 `FString` 转换为 `std::string`。3.8 `FString` 转换为 `JsonObject`。需要在 `Build.cs` 文件中添加 Json 模块。3.9 `FString` 转换为 `bool`。3.10 `FString` 转换为 `int32`。3.11 `FString` 转换为 `int64`。3.12 `FString` 转换为 `...
int32MyShinyNewInt=FCString::Atoi(*TheString); FString to Float floatMyShinyNewFloat=FCString::Atof(*TheString); Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString ...
Converting FString to Float FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atof(*TheString); Converting Float/Integer to FString FString NewString = FString::FromInt(YourInt); FString VeryCleanString = FString::SanitizeFloat(YourFloat); ...