1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFString: %s"), *Int32AToFString);56//FString -> int327constFString FStringA = TEXT("123456789");8int32 FStringAT...
PrintString(this, "Value: " + FString::SanitizeFloat(1.23));2.bool转FString UKismetStringLibrary::Conv_BoolToString(true);3.Name转FString TestHUDString = TestHUDName.ToString();4.FString转Name TestHUDName = FName(*TestHUDString);5. Int转FString FString::FromInt(12);
std::string转FString std::stringTestString="Happy";FStringHappyString(TestString.c_str());FString...
最新整理FString和各种数据格式间转换,看目录里面一定有你需要 一、UE4 Source Header References 二、日志打印 1.输出字符串到output log中 1.1 最普通的三种 1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText...
其实从int、float等常用数据类型转换到字符串,可以利用FString::Printf格式化即可。 FString和bool类型转换 FString Test1=TEXT("hu话但是");boolTestBool=Test1.ToBool();if(TestBool){UE_LOG(LogTemp,Log,TEXT("TestBool is true"));}else{UE_LOG(LogTemp,Log,TEXT("TestBool is false"));} ...
FString TargetFString(TheString.c_str()); FString to std::string FString TheFString = "FString"; std::string TargetString(TCHAR_TO_UTF8(*TheFString)); 3.FString and Numbers FString TheFString = "123.021"; FString to Integer int32 TargetInt32 = FCString::Atoi(*TheFString); ...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString MyStr(stdStr.c_str());//FString To char*char* c = TCHAR_TO_UTF8(*MyStr);//FString to std::stringstd::stringTargetString(c); } {//FString to Int32FString Str = TEXT("TestString"); int32 i= FCString::Atoi(*Str);//ori = atoi(TCHAR_TO_UTF8(*Str));//FString to ...
FString str string t = TCHAR_TO_UTF8(*str); char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1)); strncpy_s(returnvalue, t.length() , t.c_str(), t.length()); ///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, FString columnName) ...