FString Test1="你好,世界";// 默认Unicode编码,赋值给Test2后,如果平台ANSI编码,Test2会乱码FString Test2=L"你好,世界”//FString Test3=TEXT("你好,世界")voidTestFString(){// 你好,世界默认ANSI编码,赋值给Test1后,如果平台是unicode,Test1会乱码FString Test1="
#include <string> // std::string -> FString std::string StdString = "ExampleStdString"; FString FStringFromStdString(StdString.c_str()); // FString -> std::string FString ExampleString = TEXT("FString"); std::string StdStringFromString_ANSI = TCHAR_TO_ANSI(*ExampleString); std::stri...
FString NewString(TheString.c_str()); double To FString FString::Printf(Text("%0.14f"),xxx); char To FString UTF8_TO_TCHAR(char) TChar To FString TCHAR* dd =TEXT("aa"); FString cc = dd; TChar To std:string for (TArray<const TCHAR*>& ite : content) { const std::string cstr...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FStr...
在UE4中,处理字符串有三种常用类:FString、FName和FText,它们在游戏开发中的角色和应用各有不同。FString 类与 C++ 的 std::string 类型非常相似,提供了类似接口,使用指针加*的方式取值,并且没有c_str()接口。其灵活性使得它成为字符串操作的通用选择。FName 类主要用于标识ID,它提供了ToString...
35. `FString`到`Base64`编码的转换,用于将字符串转换为Base64编码格式。36. `std::string`到`const unsigned char*`的转换,用于将C++标准库字符串转换为常量字节指针。37. `CString`到`string`的转换,用于将C字符串转换为C++标准库字符串。38. `char`到`TArray`的转换,用于将字符转换为数组...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
; 11 FString TxtCToFStringC(TxtC.ToString()); 12 UE_LOG(LogTemp, Display, TEXT("TxtAToFStringA: %s"), *TxtAToFStringA); 13 UE_LOG(LogTemp, Display, TEXT("TxtBToFStringB: %s"), *TxtBToFStringB); 14 UE_LOG(LogTemp, Display, TEXT("TxtCToFStringC: %s"), *TxtCToFStringC)...
FString str string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length());///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, FString columnName){ return GetColumnIndex...