#include <string> // std::string -> FString std::string StdString = "ExampleStdString"; FString FStringFromStdString(StdString.c_str()); // FString -> std::string FString ExampleString = TEXT("FString"); std::string StdStringFromString_ANSI = TCHAR_TO_ANSI(*ExampleString); std::stri...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FStr...
Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std:...
Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std:...
最新整理FString和各种数据格式间转换,看目录里面一定有你需要 一、UE4 Source Header References 二、日志打印 1.输出字符串到output log中 1.1 最普通的三种 1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText...
FString的定义 通过查看UE4源码,我们可以在FString类的声明中看到以下代码,即FString中的字符串本质是TCHAR类型的数组(UE4中称为TArray,类似于STL中的vector),并在此基础上完成各种字符串操作。 typedefTArray<TCHAR>DataType;DataType Data; TCHAR是一个宏定义,它用于在C/C++中表示字符类型。TCHAR的定义通常包括char...
FString str string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length());///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, FString columnName){ return GetColumnIndex...
疑问:https://forums.unrealengine.com/development-discussion/c-gameplay-programming/38026-can-the-type-of-fstring-be-converted-to-char-in-ue4-c 解答: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/StringHandling/FString/index.html...
35. `FString`到`Base64`编码的转换,用于将字符串转换为Base64编码格式。36. `std::string`到`const unsigned char*`的转换,用于将C++标准库字符串转换为常量字节指针。37. `CString`到`string`的转换,用于将C字符串转换为C++标准库字符串。38. `char`到`TArray`的转换,用于将字符转换为数组...
FString HappyString(TestString.c_str()); 1. 2. 3. 4. 5. Converting FString to std::string #include<string>//... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 1. 2. 3. 4. 5. 数值转std::to_string std...