#include <string> // std::string -> FString std::string StdString = "ExampleStdString"; FString FStringFromStdString(StdString.c_str()); // FString -> std::string FString ExampleString = TEXT("FString"); std::string StdStringFromString_ANSI = TCHAR_TO_ANSI(*ExampleString); std::stri...
参考 疑问:https://forums.unrealengine.com/development-discussion/c-gameplay-programming/38026-can-the-type-of-fstring-be-converted-to-char-in-ue4-c 解答:
Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std:...
最新整理FString和各种数据格式间转换,看目录里面一定有你需要 一、UE4 Source Header References 二、日志打印 1.输出字符串到output log中 1.1 最普通的三种 1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString 使用 // 构造:通过字符串字面量构造时应记得使用TEXT()宏 FString MyFString = FString(TEXT("Hello")); // 格式化方式创建 // 注:像C的printf函数那样,使用格式化参数创建FString对象 FString MyFString = FString::Printf(TEXT("%s,%d"), *TestFString, 2333); ...
FString str string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length());///2 int ARPG_Database::BP_GetColumnIndex(int resultSet, FString columnName){ return GetColumnIndex...
c.对比使用 FString::Equals()法:如希望对比忽略大小写,使用ESearchCase::IgnoreCase;如不忽略,则使用ESearchCase::CaseSensitive。 TestHUDString.Equals(TEXT("Test"), ESearchCase::CaseSensitive); d.在 FString 中搜索时有两种搜索类型。第一种是 FString::Contains():ESearchDir 枚举可用于指定搜索的方向。
.h//计算各类型字符数量UFUNCTION(BlueprintCallable, Category ="UI")voidGetCharacterNumber(FString szTxt,int& nChinese,int& nEnlish,int& nNumber,int&nOther) .cppvoidURealisWidget::GetCharacterNumber(FString szTxt,int& nChinese,int& nEnlish,int& nNumber,int&nOther) ...
FString HappyString(TestString.c_str()); 1. 2. 3. 4. 5. Converting FString to std::string #include<string>//... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 1. 2. 3. 4. 5. 数值转std::to_string std...