FString转UTF8 1FString szMsg = "test msg";2TCHAR* pSendData =szMsg.GetCharArray().GetData();3int32 nDataLen =FCString::Strlen(pSendData);4uint8* dst = (uint8*)TCHAR_TO_UTF8(pSendData); UTF8转FString 1TArray<uint8>receiveBuff;2RecvData(receiveBuff, buffLen));3receiveBuff.Add('...
三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To...
int MyInt = FCString::Atoi(*MyFString); FString To bool bool bNewbool = TestString.ToBool(); FString To char* TCHAR_TO_UTF8(*content) FString To TChar MyTchar = *MyFString; FString To TArray<uint8> TArray<uint8> ConvertStringToBytes( const FString& Data ) { TArray<uint8> Payloa...
Float To FString FArrayReaderPtr To FString TArray<uint8> To FString FString To char * --- ( TCHAR_TO_ANSI() ) FString To TCHAR * FString To Array<uint8> FString To FText (新增) FText To FString (新增) Overview FString to FName std::string to FString FString and FCString Overview...
UTexture2D* UActImageDownloader::GetTexture2DFromDisk(FString PathName, bool& InvalidImageFormat) { InvalidImageFormat = false; if (!FPaths::FileExists(PathName)) { return nullptr; } TArray<uint8>OutArray; if (FFileHelper::LoadFileToArray(OutArray, *PathName)) ...
static int32 BytesToInt(TArray<uint8> Bytes);/** * Utility function to get the 4 bytes that make an integer.* * @param Int The integer value to be converted.* @return A byte array containing the 4 bytes that make the integer, starting from the least significant one (little endian)....
FString转std::string FStringtest="MyTest";std::stringtest2=std::string(TCHAR_TO_UTF8(*test));...
Atod (string to double precision float) 更多关于FString的操作可以到UnrealString.h找到。 Converting FArrayReaderPtr to FString uint8 data[512]; FMemory::Memzero(data, 512); FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num()); ...
Atod (string to double precision float) 更多关于FString的操作可以到UnrealString.h找到。 Converting FArrayReaderPtr to FString uint8 data[512]; FMemory::Memzero(data, 512); FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num()); ...
EditAnywhere)uint64UpTimeStamp=0;FKeyInput():InputKey(FString()){};FKeyInput(FStringKey,uint64...