String Conversions: FString To FName FString To Int32 Float To FString FArrayReaderPtr To FString TArray<uint8> To FString FString To char * --- ( TCHAR_TO_ANSI() ) FString To TCH UE4 json 4s c++ #include 转载 mob604756fb13b1 2018-03-24 21:42:00 1158阅读 2评论 JAVA 字符串base...
Converting FArrayReaderPtr to FString uint8 data[512]; FMemory::Memzero(data, 512); FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num()); FString str = ((const char*)data); Converting Array to FString TArray<uint8> content; ... const std::string cstr(reinterpret_...
Converting FArrayReaderPtr to FString uint8 data[512]; FMemory::Memzero(data, 512); FMemory::Memcpy(data, ArrayReaderPtr->GetData(), ArrayReaderPtr->Num()); FString str = ((const char*)data); Converting Array to FString TArray<uint8> content; ... const std::string cstr(reinterpret_...
FString exampleStr = TEXT("测试"); const TCHAR* StrPtr = *exampleStr; FTCHARToUTF8 UTF8String(StrPtr); int32 CTXSize = UTF8String.Length(); TArray<uint8> exampleStrData; exampleStrData.SetNum(CTXSize); FMemory::Memcpy(exampleStr.GetData(), UTF8String.Get(), CTXSize); ...
TArray有两种迭代器,一种是可以通过迭代器更改元素内容,一种是只能读取元素不能修改元素。 禁止在迭代器中修改容器的元素个数,禁止添加和移除元素。 for (auto It = Array.CreateIterator();It; ++It) { //*It用来读取元素 *It = FString(TEXT("Yes"));//修改元素内容 ...
UE4 TArray & Iteration & Sorting TArray<int32> IntArray; IntArray.Init(10, 5); TArray<FString> StrArr; StrArr.Add (TEXT("Hello")); StrArr.Emplace(TEXT("World")); // StrArr == ["Hello","World"] Add Emplace这里效果一样 Emplace效率更高,减少中间临时变量 FString Arr[] = { ...
UE4 TArray & Iteration & Sorting 1. IntArray.Init(10, 5); 1. TArray<FString>StrArr; StrArr.Add (TEXT("Hello")); StrArr.Emplace(TEXT("World"));//StrArr == ["Hello","World"] 1. 2. 3. 4. Add 1. Emplace这里效果一样 Emplace效率更高,减少中间临时变量...
5、TArray 查 // 查询// 数量int32Count = StrArr.Num();// Count == 6// 直接访问// 如果容器是const,那么返回的指针也是const的FString* StrPtr = StrArr.GetData();// StrPtr[0] == "!"// StrPtr[1] == "of"// ...// 一个元素的大小uint32ElementSize = StrArr.GetTypeSize();//...
static int32 BytesToInt(TArray<uint8> Bytes);/** * Utility function to get the 4 bytes that make an integer.* * @param Int The integer value to be converted.* @return A byte array containing the 4 bytes that make the integer, starting from the least significant one (little endian)....
颜色 的 Enum UENUM(BlueprintType) enum class EStencilColor : uint8 { SC_Green = 250 UMETA(DisplayName = "Green"), SC_Blue = 251 UMETA(DisplayName = "Blue"), SC_Red = 252 UMETA(DisplayName = "Red"), SC_White = 253 UMETA(DisplayName = "White") };...