int32 nDataLen = FCString::Strlen(pSendData); for (int i=0;i FString To FName FName NewName = FName(*TheString); FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(T...
1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
String Conversions:FString To FNameFString To Int32Float To FStringFArrayReaderPtr To FString TArray<uint8> To FString FString To char * --- ( TCHAR_TO_ANSI() )FString To TCHAR *FString To Array<uint8>FString To FText (新增) FText To FString (新增) Overview FString to FName std::...
FString 转其他类型 FString → FNames FString TheString = "UE4_C++_IS_Awesome";FName ConvertedFString = FName(*TheString);FString → Integer FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → Float FString TheString = "123.021";int32 MyShinyNew...
将FString转换为char*: FString s; char *c = *s; 1. 2. 将string转换为int或者float: FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); float MyShinyNewFloat = FCString::Atof(*TheString); 1. 2. ...
5. FString 与 FText 的互相转换 6. TCHAR 与 ANSI_TO_TCHAR 转换 7. TCHAR* 与 FString 的隐式转换 回到顶部 1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFStrin...
在使用UE4编程时,数据类型转化是不可避免的。UE4中的FString是用于字符串操作的主要数据类型。下面列举了FString与不同类型之间转化的实例:FString与整数(Int)之间的转化,可以将整数转化为FString,反之亦然。FString与浮点数(Float)之间的转化,操作方法与整数类似,实现FString与Float的相互转换。FStrin...
官方文档: https://wiki.unrealengine.com/String_Conversions:_FString_to_FName,_FString_to_Int32,_Float_to_FString Overview FString to FName std::string to FString FString and FCString Overview F ...
UKismetSystemLibrary::PrintString(this, "Value: " + FString::SanitizeFloat(1.23));2.bool转FString UKismetStringLibrary::Conv_BoolToString(true);3.Name转FString TestHUDString = TestHUDName.ToString();4.FString转Name TestHUDName = FName(*TestHUDString);5. Int转FString FSt...
3.7 `FString` 转换为 `std::string`。3.8 `FString` 转换为 `JsonObject`。需要在 `Build.cs` 文件中添加 Json 模块。3.9 `FString` 转换为 `bool`。3.10 `FString` 转换为 `int32`。3.11 `FString` 转换为 `int64`。3.12 `FString` 转换为 `float`。3.13 `FString` 转换为 `...