1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFString: %s"), *Int32AToFString);56//FString -> int327constFString FStringA = TEXT("123456789");8int32 FStringAT...
return EnumPtr->GetNameStringByIndex((int32)Value); } ESecondCategory SecCategory; FString CategoryName = GetEnumValueAsString(FString("ESecondCategory"), SecCategory); 字符串转枚举 template TEnum SlAiDataHandle::GetEnumValueFromString(const FString& Name, FString Value) { const UEnum* EnumPtr...
int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atof(*TheString); Converting Float/Integer to FString FString NewString = FString::FromInt(YourInt); FString VeryCleanString = FString::SanitizeFloat...
int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atof(*TheString); Converting Float/Integer to FString FString NewString = FString::FromInt(YourInt); FString VeryCleanString = FString::SanitizeFloat...
FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); Converting FString to Float FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atof(*TheString); Converting Float/Integer to FString FString NewString = FString::FromInt(YourInt); ...
FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atoi(*TheString); 1. 2. Converting FString to Float FString TheString = "123.021"; int32 MyShinyNewInt = FCString::Atof(*TheString); 1. 2. Converting Float/Integer to FString ...
3.7 `FString` 转换为 `std::string`。3.8 `FString` 转换为 `JsonObject`。需要在 `Build.cs` 文件中添加 Json 模块。3.9 `FString` 转换为 `bool`。3.10 `FString` 转换为 `int32`。3.11 `FString` 转换为 `int64`。3.12 `FString` 转换为 `float`。3.13 `FString` 转换为 `...
int32MyShinyNewInt=FCString::Atoi(*TheString); FString to Float floatMyShinyNewFloat=FCString::Atof(*TheString); Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :) Float/Integer to FString ...
TMap<FString, int32> charaPrice; 现在,让我们来添加角色名称和价格的单映射关系: 1 2 3 4 charaPrice.Add("皮城执法官", 6300 ); charaPrice.Add("皎月女神", 6300); charaPrice.Add("暗影之拳", 3150); charaPrice.Add("德玛西亚皇子", 4800); ...
【UE4C++基础知识】3FString类型转换操作FString字符串转换 FString 转其他类型 FString → FNames FString TheString = "UE4_C++_IS_Awesome";FName ConvertedFString = FName(*TheString);FString → Integer FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → ...