int32 nDataLen = FCString::Strlen(pSendData); for (int i=0;i FString To FName FName NewName = FName(*TheString); FString To FText FText NewText = FText::FromString(TheString); FString To std::string (需要包含#include或者#include和using namespace std;) std::string MyStdString(T...
【UE4C++基础知识】3FString类型转换操作FString字符串转换 FString 转其他类型 FString → FNames FString TheString = "UE4_C++_IS_Awesome";FName ConvertedFString = FName(*TheString);FString → Integer FString TheString = "123.021";int32 MyShinyNewInt = FCString::Atoi(*TheString);FString → ...
FStringName=NameDesc->GetText().ToString(); FText 转 FName 没有直接方法,先转换成FString,再转换成FName FString 转 Integer FString TheString = "1108.1110"; int32 MyStringtoInt = FCString::Atoi(*TheString); FString 转 Float FString TheString = "1108.1110"; float MyStringtoFloat = FCString...
FName ConvertedFString = FName(*TheString); std::string to FString #include <string>//...some function { std::stringTestString ="Happy"; FString HappyString(TestString.c_str()); } FString to std::string #include <string>//...FString UE4Str ="Flowers"; std::stringMyStdString(TCHAR_...
To convert this to an FName you do: FName ConvertedFString = FName(*TheString); 1. std::string to FString #include <string>//...some function { std::stringTestString ="Happy"; FString HappyString(TestString.c_str()); } 1
4. FString 与 FName 的互相转换 5. FString 与 FText 的互相转换 6. TCHAR 与 ANSI_TO_TCHAR 转换 7. TCHAR* 与 FString 的隐式转换 回到顶部 1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTem...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); 1. 2. Converting std::string to FString #include<string>//... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); 1
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...
FString TheString = "UE4_C++_IS_Awesome"; FName ConvertedFString = FName(*TheString); Converting std::string to FString #include <string> //... std::string TestString = "Happy"; FString HappyString(TestString.c_str()); Converting FString to std::string #...