1. int32 与 FString 的互相转换 1//int32 -> FString2int32 Nums =123456789;3constFString Int32AToFString =FString::FromInt(Nums);4UE_LOG(LogTemp, Display, TEXT("Int32AToFString: %s"), *Int32AToFString);56//FString -> int327constFString FStringA = TEXT("123456789");8int32 FStringAT...
Int To FString FString NewString = FString::FromInt(MyNewInt); Float To FString FString NewString = FString::SanitizeFloat(MyNewFloat); FText To FString FString NewString = TestText.ToString(); FName To FString FString NewString = TestName.ToString(); uint8To FString FString AMyActor::Uin...
PrintString(this, "Value: " + FString::SanitizeFloat(1.23));2.bool转FString UKismetStringLibrary::Conv_BoolToString(true);3.Name转FString TestHUDString = TestHUDName.ToString();4.FString转Name TestHUDName = FName(*TestHUDString);5. Int转FString FString::FromInt(12);
FString与整数(Int)之间的转化,可以将整数转化为FString,反之亦然。FString与浮点数(Float)之间的转化,操作方法与整数类似,实现FString与Float的相互转换。FString与bool类型之间的转化,主要通过检查字符串内容来实现,例如判断字符串是否为"true"或"false"。FString与char*之间的转化,可以通过C风格...
//intFStringNewString=FString::FromInt(MyInt);//float //double ---只能精确到小数点后6位FStr...
FString TargetFString(TheString.c_str()); FString to std::string FString TheFString = "FString"; std::string TargetString(TCHAR_TO_UTF8(*TheFString)); 3.FString and Numbers FString TheFString = "123.021"; FString to Integer int32 TargetInt32 = FCString::Atoi(*TheFString); ...
int32 MyShinyNewInt = FCString::Atof(*TheString);FString → char * ///1 FString str string t = TCHAR_TO_UTF8(*str);char * returnvalue = (char *)malloc(sizeof(char) * (t.length() + 1));strncpy_s(returnvalue, t.length() , t.c_str(), t.length());///2 int ARPG_Data...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString的定义 通过查看UE4源码,我们可以在FString类的声明中看到以下代码,即FString中的字符串本质是TCHAR类型的数组(UE4中称为TArray,类似于STL中的vector),并在此基础上完成各种字符串操作。 typedefTArray<TCHAR>DataType;DataType Data; TCHAR是一个宏定义,它用于在C/C++中表示字符类型。TCHAR的定义通常包括char...