1、报错 解决方案: 1、第一步 解决方法:打开C:\NVPACK\android-sdk-windows\tools\android.bat 选择Deselect All 之后向下翻动找到 Extras/Android Support Repository选择后点击Install即可 2、第二步 第一步: 先查看项目设置->A... 查看原文 UE4-android系统环境配置 \jdk1.8.0_77\bin;F:\NVPACK\android-...
bool FFileHelper::SaveArrayToFile(TArrayView<const uint8> Array, const TCHAR* Filename, IFileManager* FileManager /*= &IFileManager::Get()*/, uint32 WriteFlags) 用于将二进制数据存储成一个文件 /** * Save a binary array to a file. */ static bool SaveArrayToFile(TArrayView<const uin...
string AndroidDirectory = Path.Combine(Plugin.Directory, "Binaries/Android"); string DeployFile = Path.Combine(AndroidDirectory, "deploy.txt"); if (File.Exists(DeployFile)) { Console.WriteLine("Using Plugin Deployment file '{0}'", DeployFile); string DestLibraryDirectory = Path.Combine(UE4Build...
<?xml version="1.0" encoding="utf-8"?> <root> <iosPListUpdates> <copyFile src="$S(PluginDir)/IOS/Silence.wav" dst="$S(BuildDir)/Silence.wav" force="true"/> <addElements tag="dict" once="true"> <key>UIBackgroundModes</key> <array> <string>audio</string> </array> </addElement...
<setString result="Output" value="$S(PluginDir)/Android/GameActivity.java.template" / </gameActivityReplacement> 1. 2. 3. 4. 可以通过给的GameActivity使用UPL里添加一些函数,比如,你想获取机器型号,让他返回一个java的string对象,比如你想打开相册,它就会打开一个系统内置的activity然后等待这边选择一张...
public StringAndroidThunkJava_GetPackageName(){ return""; } 则可以如下调用 if (JNIEnv* Env = FAndroidApplication::GetJavaEnv()) { jmethodID GetPackageNameMethodID = FJavaWrapper::FindMethod(Env, FJavaWrapper::GameActivityClassID, "AndroidThunkJava_GetPackageName", "()Ljava/lang/String;", ...
<gameActivityClassAdditions><insert>public String AndroidThunkJava_GetPackageName() { Context context = getApplicationContext(); return context.getPackageName(); }</insert></gameActivityClassAdditions> 需要import包也有对应的节点 <gameActivityImportAdditions><insert>import xxx;</insert></gameActivityImport...
* terminated. Upon receiving this command, android_app->window still * contains the existing window; after calling android_app_exec_cmd * it will be set to NULL.*/FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Case APP_CMD_TERM_WINDOW, tid = %d"), gettid());//clean up the window be...
Windows, Mac, Linux,Android (4.19)和iOS (4.21)。同样 从版本 4.19 幵始,您必须下载并安装 Json Library 插件。DOWNLOAD 可以从GitHub的以下地址下载此插件 (*公众号联系:“光影年年”客服获取)01 —注意事项 每个版本还与所有次要引擎更新兼容,这意味着该插件的4.19.0版本也可以与任何对应的 修补...
"string"==typeof t&&(void 0!==o?e.broadcast(t,JSON.stringify(o)): e.broadcast(t,""))}}(ue.interface),ue4=ue.interface.broadcast; ue4()帮助程序函数是⼀个包装器,该包装器使⽤有效的JSON字符串调⽤ ue.interface.broadcast。可选的第⼆个参数允许在不提供数据的情况下触发命令。此功 能...