3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString To bool 3.10FString To int32 3.11 FString To int64 3.13 FString To double 3.14 转换 To FString 3.15 double To FString 3.16 bytes To FString 3.1...
FString to char* 互转 //FString To char* char* c = TCHAR_TO_UTF8(*MyStr); //char* to FString FString MyFString = FString(UTF8_TO_TCHAR(c)); FString to TCHAR* 互转 //FString to const TCHAR* FString Str1(TEXT("TestString")); TCHAR* MyTChar = *Str1; //const TCHAR* to FSt...
基础类型转换(int bool float char wchar_t): FString TheString=TEXT("中文123.021");char*myChar=TCHAR_TO_UTF8(*TheString);myChar=TCHAR_TO_ANSI(*TheString);std::string stdStr=TCHAR_TO_UTF8(*TheString);stdStr=TCHAR_TO_ANSI(*TheString);std::wstring stdWStr=TCHAR_TO_WCHAR(*TheString);t...
用于输出当前点的函数调用堆栈,实现代码给出如下: #include"HAL/PlatformStackWalk.h"voidPrintCallStack(){ANSICHAR*StackTrace;constSIZE_T StackTaceSize=65535;StackTrace=(ANSICHAR*)FMemory::Malloc(StackTaceSize);StackTrace[0]=0;FPlatformStackWalk::StackWalkAndDump(StackTrace,StackTaceSize,0);FStringStackTra...
UE5 FString TCHAR_TO_UTF8 转换得到的如果保存在char*指针,只是一个临时的数组变量,在函数作用域离开以后,就会被释放,如果还需要使用需要使用std::string进行保存
FString转为TCHAR *(TCHAR与FString基本都能自动隐式转换) Const FString SceneName; const TCHAR *hc = *SceneName; 1. 2. 1. 解析json文件 1.1 json数据格式 { { “Cultrue": "ZH" }, { "MusicVolume: 0.3 }, { "SoundVolume": 0.3
转 FString TArray<uint8> content; const std::string cstr(reinterpret_cast<const char*>(content.GetData()), content.Num()); FString frameAsFString = cstr.c_str(); //C++ string 转 FString std::string cstring = "cstring"; FString fromCstring(cstring.c_str()); FString fromFText = f...
(int_port=0,FString name="CppUdp");~CppUdp();intport=0;TSharedPtr<FInternetAddr>RemoteAddr;FIPv4Endpoint remotePoint=FIPv4Endpoint();voidsend(FString str);voidupdate();voidclose();FSocket*udpSocket=nullptr;private:FUdpSocketReceiver*udpReceiver=nullptr;FCriticalSection m_mutex;voidOnUdp...
FString String; ... FTCHARToANSI Convert(*String); Ar->Serialize((ANSICHAR*)Convert, Convert.Length()); // FTCHARToANSI::Length() 返回已编码字符串的字节数,排除空终止符。 这些宏声明的对象拥有很短的生命周期。它们的主要用途是作为函数的参数,并且很适合用于这类情形。请不要把变量赋值给转换后...
Atoi(*IntStr); //FString --> float float ff = FCString::Atof(*FloatStr); 五,FString 转 TCHAR* 只需要对 FString 解引用即可 //FString --> TACHR* const TCHAR* MyChar = *Str; 六,FString 转 std::string //FString --> std::string std::string s1(TCHAR_TO_UTF8(*Str))...