🚴Easy Controls: Because the script uses Input Axes (legacy), the controls are very easily modifiable to suit mobile platforms -Android and iOS. The controls can be easily modified to suitGamepad and Controllers.Movement is easy (WASD / Arrow Keys + Shift) yet natural looking. New Input sy...
The Simple Player Controller can work with Unity'sCharacter Controllerbehaviour or without it, according to your requirements. When the Character controller is present, character movement and grounded state are delegated to the Character Controller. Otherwise, the Simple Player Controller manages its own...
We have discussed simple movement in several previous tutorials. Making the camera follow the player Select the Main Camera object in the hierarchy. Add a new C# script as a component in the Inspector and name it FollowCamera. Edit the code to be the same as this. using UnityEngine; using...
/// Something can track it with UnityEngine.SpatialTracking.TrackedPoseDriver to follow position and rotation. /// More accurate than UnityEngine.Animations Constraints classes and maybe more than kinematic parenting. /// </summary> /// <param name="output"></param> /// <returns></returns>...
All rigidbody functions work well on the body of every bike. 🏍 Moto Textures and Liveries: UV unwrapped bikes that look great with abstract textures. Apply any stylized texture to the bike bodies. 🏍 FPS Perspective: Ride down hill, climb mountains and race using the FPS camera style ...