Vector3 m_Input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Apply the movement vector to the current position, which is //multiplied by deltaTime and speed for a smooth MovePosition m_Rigidbody.MovePosition(transform.position + m_Input * Time.deltaTime *...
Rigidbody2D.MoveRotation public void MoveRotation (float angle); パラメーター angle リジッドボディオブジェクトの新しい位置。 説明 Rotates the Rigidbody to angle (given in degrees). Rotates the Rigidbody to the specified angle by calculating the appropriate angular velocity required to rotat...
Vector2 vel = rb2d.velocity; // 人物速度 vel = Vector2.MoveTowards(vel, Vector2.zero, faccel * dt);//向zero靠近,慢慢减速 rb2d.velocity = vel; } } 第二套是立刻启动,因为原理是直接修改Rigidbody的position属性,不过这一套我们也要添加摩擦力系统,不然的话我们如果被带有速度的刚体撞击的话会停...
This also means that if the colliders produce a collision then it will affect the rigidbody movement and potentially stop it from reaching the specified angle during the next physics update. If the rigidbody is kinematic then any collisions won't affect the rigidbody itself and will only ...
(move *10f, m_Rigidbody2D.velocity.y);// And then smoothing it out and applying it to the characterm_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref velocity, m_MovementSmoothing);// If the input is moving the player right and the player is facing...
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
Can push around other rigidbody objects with no additional work.[推动其他物体] Disadvantages of rigidbody: Have to jump through hoops if you want "unrealistic" movement.[如果像要“非物理”的移动,很麻烦] Relative movement (such as on a moving platform) can be a nightmare (at least it was ...
Unity可以使用的类似与BulletPhysics的2D物理引擎 unity 物理引擎,每日一句:保持热爱,奔赴下一场山海,愿大学生活,光芒万丈、快乐昂扬目录物理引擎刚体Rigidbodyˈrɪdʒɪd/碰撞器collider/kəˈlaɪdə(r)/碰撞条件碰撞三阶段触发器触发条件触发三阶
像这样尝试:void Jump(){ rb.AddForce(Vector2.up*jumpVelocity, ForceMode2D....
创建MovementController脚本并打开: MovementController初始化内容 5.脚本内容 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassMovementController:MonoBehaviour{publicRigidbody2D rBody;publicfloatspeed=1;// Start is called before the first frame updatevoidStart(){}// Update is ...