1 Keep a rigidbody velocity constant 1 Unity: Controlling animation by switching between a GameObjects children 0 Animating object, setting isKinematic=false, and then letting physics take over 2 When setting Rigidbody.isKinematic true collider won't work anymore 4 How to ...
rigidBody.angularVelocity = -angleChangingSpeed * rotateAmount; rigidBody.velocity = transform.up * movementSpeed; } } I think script is short but not a sweet one. You can use this homing missile script for your code. Don’t be scared, I’ll show you how to do it. Let’s start with...
RigidBody2D: only used to provide basic interactions with standard physics (completely optional) CorgiController: responsible for collision detection, basic movement (move left / right), gravity, the CorgiController is basically the replacement for Unity’s standard physics. It provides tighter movement...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capab...
to give them proper movement, jump, and other physical activity. Unity has its separate 2D interface, which is designed to make 2d game creation and development easy. You have to choose a 2D interface while creating a new project, or you can switch to 2d by clicking on the 2d button at...
Now check “isTrigger” option of rotation object(player) and add rigidbody component to it. You can also lock rotation along any axis in “Inspector”. using UnityEngine; using System.Collections; public class RigidbodyRotation : MonoBehaviour { float rotationSpeed=0.5f ;// This Must be less...
TheisKinematicflag in Unity's Rigidbody component makes it so that external forces are ignored, so that you can control the Rigidbody entirely from code or from an animation, while still having access to the Rigidbody API. The tank is controlled by thePlayerTankscript, which we will crea...
Is there any way it can make a shape, like Mesh Collider in Unity? I built a model of an overpass in blender, for which my model needs a more accurate collision body. I don't know if Cannonjs can achieve this level of accuracy. Is there any other way? Screenshot of the model col...
Unity camera movement Q&A Unity 2d how to make camera follow player? There are a few methods of doing this. One of which is to parent your camera to your player. This is the most simple method. The other is to use a c# script to control the camera movement. Another method is using ...
To make the mouse fly forward you will need to do two things: Make the mouse move. Make the camera follow the mouse. Adding a bit of code will solve both tasks. Setting the Mouse Velocity Open the MouseController script and add the following public variable: public float forwardMovement...