using UnityEngine; public class Example :MonoBehaviour{Rigidbodym_Rigidbody; public float m_Thrust = 20f; void Start() { //Fetch theRigidbodyfrom theGameObjectwith this script attached m_Rigidbody = GetComponent<Rigidbody>(); } voidFixedUpdate() { if (Input.GetButton("Jump")) { //Apply ...
using UnityEngine; using System.Collections; public class Example :MonoBehaviour{ publicTexture2Dtex; privateRigidbody2Drb2D; privateSpritemySprite; privateSpriteRenderersr; private float thrust = 1f; void Awake() { sr = gameObject.AddComponent<SpriteRenderer>(); rb2D = gameObject.AddComponent<Rigid...
若在脚本中未使用Rigidbody、SetDensity(density:float)方法设置刚体的密度,则刚体的质量mass值为在Inspector面板中Mass的大小,此时mass与Transform中的scale大小无关。 若在脚本中使用Rigidbody,SetDensity(density:float)方法设置了刚体的密度,则刚体的质量为mass = density * scale.x * scale.y * scale.z,而与I...
你首先要获取rigidbody对象的实例才能调用AddForce方法。比如this.GetComponent<rigidbody>().AddForce(...);但是你首先要确保该脚本的对象上有添加rigidbody
Unity Rigidbody.AddForce问题可以通过以下几个步骤来解决: 1. 确保Rigidbody组件已经添加到游戏对象上。Rigidbody组件是用于模拟物体的物理行为的组件,包括重力...
实例演示:下面通过实例演示作用力方式ForceMode中各种作用力类型的使用。 usingUnityEngine;publicclassForceModeExample:MonoBehaviour{// A, B, C, D 为Trigger==true,位置都在(0,0,0)不受重力影响的动态刚体publicRigidbodyA,B,C,D;//作用力向量Vector3forces=newVector3(10.0f,0.0f,0.0f);intframeCount;voidSt...
实例演示:下面通过实例演示作用力方式ForceMode中各种作用力类型的使用。 usingUnityEngine;publicclassForceModeExample:MonoBehaviour{// A, B, C, D 为Trigger==true,位置都在(0,0,0)不受重力影响的动态刚体publicRigidbodyA,B,C,D;//作用力向量Vector3forces=newVector3(10.0f,0.0f,0.0f);intframeCount;voidSt...
Unity AddField是什么方法 unity rigidbody.addforce,举例中均设刚体质量为m=2.0f,力向量为f=(10.0f,0.0f,0.0f)。功能注解:ForceMode为枚举类型,用来控制力的作用方式,有4个枚举成员,在以下举例中均设刚体质量为m=2.0f,力向量为f=(10.0f,0.0f,0.0f)。1)ForceMode.Fo
是unity版本的问题,你把其中两句改成 if(Mathf.Abs(GetComponent<Rigidbody2D>().velocity.x) > maxSpeed)GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Sign(GetComponent<Rigidbody2D>().velocity.x) * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);就可以了。
Unity-Rigidbody【刚体】组件-Rigidbody.AddForce的ForceMode 力的模式,程序员大本营,技术文章内容聚合第一站。