Public method that can be used to set state of interactable corresponding to an input going down (select button, menu button, touch)
C# (CSharp) UnityEngine RectTransform.SetSizeWithCurrentAnchors - 27 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.RectTransform.SetSizeWithCurrentAnchors extracted from open source projects. You can rate examples
}if( m_Input.InteractButtonPressed() && gatherFrom !=null&& m_State != PlayerState.Aim && m_State != PlayerState.Dialogue) {if(gatherFrom.tag !="arrow"&& gatherFrom.GetComponent<Interactable>().GetCanGather() ) { m_Audio.PlayOnce("rustle"); SetPlayerState(PlayerState.Gather); BeginGa...
[XR] XR Grab Interactable attach point is lower than expected when Movement Type is set to Instantaneous Package: XR Interaction - Nov 21, 2020 Reproduction steps: 1. Open the user's attached "VR_Multiplayer_Tutorial.zip" project 2. Load the "HomeScene" ...
JoystickButton 时域抗锯齿插件 Overview Interface Summary CreateTaaRenderAPI Class Summary TaaRenderAPI Enum Value Summary GraphicAPI 智慧流体插件 Overview Interface Summary FluidShakeContainerMove FluidShakeContainerScale FluidShakeDestroy FluidShakeInit Struct Summary Box Float3 Flo...
JoystickButton 时域抗锯齿插件 Overview Interface Summary CreateTaaRenderAPI Class Summary TaaRenderAPI Enum Value Summary GraphicAPI 智慧流体插件 Overview Interface Summary FluidShakeContainerMove FluidShakeContainerScale FluidShakeDestroy FluidShakeInit Struct Summary Box Float3 Flo...
(ParameterFlag.P8) ==true) component.SetSFX(PointerEventState.Enter,this.sfxOnEnter);if(this.IsChanged(ParameterFlag.P9) ==true) component.SetSFX(PointerEventState.Leave,this.sfxOnLeave);if(this.IsChanged(ParameterFlag.P10) ==true) component.SetHoverOnAnyButtonState(this.hoverOnAnyButtonState)...
Reproduction steps: 1. Open the attached project ("bug_xrit.xrgrabinteractable.positioning.zip") 2. Open the SampleScene scene 3. En...
(obj.GetComponent<identifier>().ID == 0){ childObj.gameObject.GetComponent<interactableScript>().connectedObjects.Add(childObj.gameObject); } if (obj.GetComponent<identifier>().ID == 2){ childObj.gameObject.GetComponent<buttonScript>().connectedObjects.Add(childObj.gameObject); } ...
Public method that can be used to set state of interactable corresponding to an input going down (select button, menu button, touch) C++ Copy public: void SetInputDown(); Applies to ProductVersions MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 MRTK2 Unity...