Interactable(是否可交互) 可交互简单来说所指的是按钮能否被点击,有true和false两种状态 public Button testButton; private void Start() { //获取脚本挂载的物体身上的Button组建 testButton = this.gameObject.GetComponent<Button>(); //将可交互性设置为false testButton.interactable = false; } 1. 2. 3. ...
通过继承Button 重写DoStateTransition方法来监测Button的Interactable状态,外部可以在InteractableChanged添加绑定监听方法 publicclassMyButton:Button{publiceventAction<bool> InteractableChanged;protectedoverridevoidDoStateTransition(SelectionState state,boolinstant){if(state == SelectionState.Disabled) { InteractableChanged?
关于xlua 中调取unity Button 组件中的interactable 会报错 - attempt to call a boolean value (field 'interactable'),程序员大本营,技术文章内容聚合第一站。
public class Try : MonoBehaviour { //Make sure to attach a Button in the Inspector public Button startButton; void Update() { //Press the space key to toggle between the Button being interactable or not if (Input.GetKeyDown(KeyCode.Space)) { //Toggle interactable state of the Button on...
Package Manager: Fixed "See other versions" button not working for preview packages when "Enable Preview Packages" is not toggled. (UUM-28512) Package Manager: Fixed all delayed fields when editing a package in the inspector. (UUM-19658) Particles: Using floats for timers means there is huge...
Interactable :当前输入框是否可用 Character Limit(字符数量限制):限定此输入域最大输入的字符数,0为不限制。 On Value Changed:值改变时触发消息。 End Edit:结束编辑时触发消息。 详细的介绍,可以参考:Unity官方使用手册 其中ContentType(内容类型)中有各种的内容格式,如果你是作为 ...
An empty Input Field. Text entered into the Input Field. Properties Property:Function: InteractableA boolean that determines if the Input Field can be interacted with or not. TransitionTransitionsThe blend from one state to another in a state machine, such as transitioning a character from a walk...
Working withSliderandButtoncomponents inUnity2021.1.1f1. Beside some other operations, I want to toggle theinteractableproperty of it. Calling it as anCanvasGroupcomponent, because i want to use the same code for all. Only theinteractableproperty throws anMissingComponentException. ...
} public static void GetDateAndTimeAsync(string locale) { UnityBrowserBridge.Instance.ExecuteJS("getDateAndTimeAsync('" + locale + "')"); } #endif public void SetDateAndTime(string dateAndTimeString) { dateAndTimeText.text = dateAndTimeString; getDateAndTimeAsyncButton.interactable = true;...
Similar to the PokePointer/NearInteractionTouchable functional pair, in order to be interactable with the Sphere Pointer, the game object must contain a component that is the NearInteractionGrabbable script. Useful Sphere Pointer properties: Sphere Cast Radius: The radius for the sphere used ...