Make the bezier curve handles/control points selectable in such a way that the properties (for example continuity) for an individual handle are displayed in the inspector window when selected. Please note I'd like this to be done without making creating game objects for the handles/ ...
Correctly Implementing Unity XR's 'Simple Interactable' [closed] Closed 3 years ago. Documentation for Simple Interactable Documentation for Grab Interactable I've been developing an application for the Oculus Quest in Unity. Due to the Quest's limited hardware, I am trying to minimize the proce...
andall the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this mess still needed today?” Given my recent experience with Unity developing,I could give
If for some reason (e.g. you are using Unity 2020) you can’t use the old system, butyou must use the Unity XR Plugin Management, there’s no official way to make SteamVR work. I mean, you can make the headsets and controllers to work, but you won’t be able to detect any in...
Fixed badly placed objects in the Paradiso Hotel. Fixed a spot where players can get stuck in the Lair of the Mantis. Fixed a spot where players can get stuck on top of a bookcase in Marco’s room. Fixed a generator intersecting a railing on New Homestead. ...
At runtime, XRI adds an XRUIInputModule to the scene, which enables the CanvasWebViewPrefab and CanvasKeyboard to detect input from XRI. Limitations: 3D WebView's non-Canvas WebViewPrefab and Keyboard prefabs don't support XRI because XRBaseInteractable doesn't expose an API to detect dra...
I'm trying to pick up objects in unity. I have a gameObject called LookObject. Whenever the camera points to an object, the name of that object will be stored in LookObject, then when I press Space the object gets picked up. it is working but not completely. The issue I'm facing ...
Add XRGrabInteractable (that adds RigidBody) to the GameObject without touching anything else: does nothing (partly expected this to be the case) Add XRGrabInteractable and Box Collider to the GameObject. This sort of works but when I grab and move, say, one edge of that collider,...
selected gameobject as item to the ReorderableList and if I make in the ReorderableList on one of them items right click with the mouse and select undo then first remove the Box Collider and the Whilefun.FPEKit.FPEInteractablePickupScript and then remove the gameobject ite...
using UnityEngine; using UnityEngine.AI; public class NaviConversations : MonoBehaviour { public ObjectsManipulation op; public Scaling scaling; public ConversationTrigger conversationTrigger; private void Update() { if (DOFControl.hasFinished == true) ...