I've been developing an application for the Oculus Quest in Unity. Due to the Quest's limited hardware, I am trying to minimize the processing required in my application. Fr obvious reasons, this makes XRSimpleInteractable very appealing to attach to a collider where all I want to do is a...
Please note I'd like this to be done without making creating game objects for the handles/ control points I like @jour's solution in general, except 1 thing: with Handles.Button you have to click a point to select it and then you click and drag to move the control point. I...
Some days ago, I was looking at the code ofHitMotion: Reloaded, the fitness game that we ofNew Technology Walkersdeveloped some years ago for the Vive Focus Plus, andall the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this ...
to make things work with all the headsets (Wave SDK included), is tocreate XR Rigs that are device-based and not action-based. Furthermore, now when you install this plugin, Unity asks you if you want to enable the new Unity Input...
Fixed badly placed objects in the Paradiso Hotel. Fixed a spot where players can get stuck in the Lair of the Mantis. Fixed a spot where players can get stuck on top of a bookcase in Marco’s room. Fixed a generator intersecting a railing on New Homestead. ...
At runtime, XRI adds an XRUIInputModule to the scene, which enables the CanvasWebViewPrefab and CanvasKeyboard to detect input from XRI. Limitations: 3D WebView's non-Canvas WebViewPrefab and Keyboard prefabs don't support XRI because XRBaseInteractable doesn't expose an API to detect dra...
I'm trying to pick up objects in unity. I have a gameObject called LookObject. Whenever the camera points to an object, the name of that object will be stored in LookObject, then when I press Space the object gets picked up. it is working but not completely. The issue I'm facing ...
Unity physics: how can a GO with mass 1 move a GO with mass 100? 1 Unable to get OVRGrabber working to allow grabbing GameObjects for Oculus Quest development in Unity Load 4 more related questions Know someone who can answer? Share a link to this question via email, Twitte...
using UnityEngine; using UnityEngine.AI; public class NaviConversations : MonoBehaviour { public ObjectsManipulation op; public Scaling scaling; public ConversationTrigger conversationTrigger; private void Update() { if (DOFControl.hasFinished == true) ...