这里是一个示例代码,演示如何使用SDL_Init初始化视频和事件子系统: #include<SDL.h> intmain(intargc,char* argv[]){ // 初始化视频和事件子系统 if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) <0) { // 初始化失败,处理错误 fprintf(stderr,"SDL initialization failed: %s\n", SDL_GetError())...
std::cout <<"SDL_Init succeeded\n"; }else{ std::cout <<"SDL_Init failed:"<<SDL_GetError() <<"\n"; } }intmain() {autot =std::thread(thread); t.join(); } This pops up a crash dialog and prints *** Terminating app due to uncaught exception 'NSInternalInconsistencyException',...
if (DSoundDLL == NULL) { SDL_SetError("DirectSound: failed to load DSOUND.DLL"); } else { /* Now make sure we have DirectX 8 or better... */ #define DSOUNDLOAD(f) { \ p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \ if (!p##f) loaded = 0; \ } loaded = 1;...
did you include SDL_main.h in the file containing your main() function?");return-1;}/* Clear the error message */SDL_ClearError();#ifSDL_VIDEO_DRIVER_WINDOWSif((flags&(SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))){if(SDL_HelperWindowCreate()<0){return-1;}}#endif#...
SDL_SetError("DirectSound: failed to load DSOUND.DLL"); } else { /* Now make sure we have DirectX 8 or better... */ #define DSOUNDLOAD(f) { \ p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \ if (!p##f) loaded = 0; \ ...
Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } ...
Failed to load plugin 'libdecor-gtk.so': failed to init awe@template$ uname -a Linux fedora 6.11.10-200.fc40.x86_64#1SMP PREEMPT_DYNAMIC Sat Nov 23 00:53:13 UTC 2024 x86_64 GNU/Linux SDL2 install from fedora dnf : awe@template$ sudo dnf install SDL2 ...
failed to init sdl thread priority manager: sdl not found [s_api fail] steamapi_init() failed; steamapi_issteamrunning() failed server errors server help server wont start server not responding 由scote发表于 一月23, 2021在Play Station Dedicated Server Discussions ...
To repro: Connect a Switch Pro Controller on Arch Linux. git clone https://github.com/Themaister/Granite cd Granite git submodule update --init mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Debug -G Ninja ninja latency-test ./tests/la...
打算花一段时间研究一下SDL的内部代码。前面几篇文章《最简单的视音频播放示例1:总述》中记录了视频、音频播放的技术,文中提及了SDL实际上封装了Direct3D,DirectSound这类的底层API。但是SDL究竟是如何封装的呢?这次打算深入其源代码一探究竟,看看它是如何封装这些API的。