Uint32 runtimeThing=SDL_WasInit(SDL_INIT_EVERYTHING); cout<<"SDL_WasInit(SDL_INIT_EVERYTHING) ="; showHex(runtimeThing); cout<<"SDL_INIT_VIDEO?"<<bool(runtimeThing&SDL_INIT_VIDEO)<<endl; cout<<"SDL_INIT_AUDIO?"<<bool(runtimeThing&SDL_INIT_AUDIO)<<endl; cout<<noboolalpha; cout...
if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf(“SDL_Init failed: %s\n”, SDL_GetError()); return 1; } SDL_Window *window = SDL_CreateWindow(“SDL Test”, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); if (window == NULL) { printf(“SDL_CreateW...
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { MY_DEBUG << "SDL_Init failed."; return false; } m_pWindow = SDL_CreateWindowFrom((void *)winId()); if(!m_pWindow) { MY_DEBUG << "SDL_CreateWindowFrom failed."; ...
SDL_Log("Init failed!%s\n", SDL_GetError()); return -1; } 1. 2. 3. 4. 5. 6. 7. 8. 注意主函数的形参,必须是一个整型,后跟上一个char*数组(参数分别代表命令行参数个数和命令行参数数组),不能是其他形式的main函! 在主函数中我们先调用SDL_init初始化函数,如果不先初始化 SDL,就不能调...
void SDLManager::testRenderWindow() { int ret = 0; SDL_Window *pSDLWindow = 0; SDL_Renderer *pSDLRenderer = 0; SDL_Event event; // 步骤一:初始化视频子系统 ret = SDL_Init(SDL_INIT_VIDEO); if(ret) { LOG << "Failed"; return; } // 步骤二:创建窗口,支持opengl、大小可变 pSDLWindo...
failed to init sdl thread priority manager: sdl not found [s_api fail] steamapi_init() failed; steamapi_issteamrunning() failed server errors server help server wont start server not responding 由scote发表于 一月23, 2021在Play Station Dedicated Server Discussions ...
printf("SDL_Init failed..\n"); goto err0; } //延时函数 单位是毫秒 //SDL_Delay(1000); //返回从SDL初始化开始到现在的时间 单位是毫秒 time = SDL_GetTicks(); printf("%u\n", time); //添加定时器 timeId = SDL_AddTimer(100, my_fun, &time); ...
{LOGE("SDL_Init failed %s",SDL_GetError());return-1; }LOGI("SDL_CreateWindow"); SDL_Window * window =SDL_CreateWindow("Hello World!",100,100,640,480, SDL_WINDOW_SHOWN);if(window ==NULL) {LOGE("SDL_CreateWindow failed %s",SDL_GetError()); ...
if(SDL_Init(SDL_INIT_VIDEO) <0) { fprintf(stderr,"SDL initialization failed: %s\n", SDL_GetError()); return-1; } // 创建窗口 SDL_Window* window = SDL_CreateWindow("SDL2 Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,640,480, SDL_WINDOW_SHOWN); ...
2.解压源码 tar -zvxf SDL2-2.0.12.tar.gz 3. 编译与安装 ./configure --prefix=/usr/local (后面的路径表示安装路径) 4.安装 sudo make -j 8 && make install 5.安装完毕 xxxx.png SDL简单用法 SDL_Init() // SDL_CreateWindow() //