Unity 重写Remove Component的方法 其实移除Component,只有Remove Component这一个方法,跟创建Image重写[MenuItem("GameObject/UI/Image")]一样,重写Remove Component即可. 下面这段代码,实现的功能是在删除Image的同时,把自动创建的Canvas Renderer一同删掉。 [MenuItem("CONTEXT/Image/Remove Component")] public static...
在Unity编辑器中,选中带有VerticalLayoutGroup的GameObject,然后在Inspector面板中找到VerticalLayoutGroup组件,点击其上的小齿轮图标,选择“Remove Component”。 删除RectTransform组件: 在移除VerticalLayoutGroup组件后,再次尝试删除RectTransform组件。 修改脚本: 如果出于某种原因需要保留RectTransform组件但删除VerticalLayoutGroup组件...
Unity用代码实现Remove Missing Script 1[MenuItem("Edit/Cleanup Missing Scripts")]2staticvoidCleanupMissingScripts ()3{4for(inti =0; i < Selection.gameObjects.Length; i++)5{6vargameObject =Selection.gameObjects[i];78//We must use the GetComponents array to actually detect missing components9va...
Crash on Material::RemoveUnusedProperties() when removing unused properties from a broken Material Component - Dec 19, 2024 Steps to reproduce: 1. Open the “user’s attached project” 2. Open the “Assets/Scenes/Tractor Whiteboxing Scene” Scene 3. In the H...
UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.AppleTV UnityEditor.AssetImporters UnityEditor.Build UnityEditor.Callbacks UnityEditor.Compilation UnityEditor.Connect UnityEditor.CrashReporting UnityEditor.DeviceSimulation UnityEditor.EditorTools UnityEditor.Events UnityEditor.Experimental UnityEditor.IMG...
How to reproduce: 1. Open attached project "ComponentDataDelete.zip" and scene "Menu" 2. In Hierarchy window, select "Camera" object...
UnityEngine UnityEditor Unity Other RotationConstraint.RemoveSource public void RemoveSource (int index); パラメーター index The index of the source to remove. 説明 Removes a source from the component. Throws InvalidOperationException, if the list of sources is empty. Throws ArgumentOutOfRange...
targetComponent = (MonoScript)EditorGUILayout.ObjectField(targetComponent, typeof(MonoScript), false); GUI.enabled = true; if (GUILayout.Button("Check component usage")) { AssetDatabase.SaveAssets(); switch (selectedCheckType) { case 0: ...
targetComponent = (MonoScript)EditorGUILayout.ObjectField(targetComponent, typeof(MonoScript), false); GUI.enabled = true; if (GUILayout.Button("Check component usage")) { AssetDatabase.SaveAssets(); switch (selectedCheckType) { case 0: ...
MissingReferenceException: The object of type 'Image' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.EventSystems.UIBehaviour.IsActive () (at Library/PackageCache/com.unity.ugui@1.0.0...