Unity的GameObject是一个Entity,本身不带任何功能,如果要让其带特定的功能,需要添加对应的Component,也就是说,GameObject的功能实现在其Component上,如果要写代码,必须写在Component里;然而UE4就不一样,UE4的Actor跟代码层的概念更相似,Actor是可以被继承的基类,虽然Actor也可以挂在Component,Component也可以写代码,但是Ac...
How to reproduce: 1. Open attached project "New Unity Project (10).zip" and scene "New Scene" 2. In Hierarchy, select Canvas -> Panel 3. In Inspector, make sure that "Toggle Group" component is disabled 4. Enter Play mode 5. In Game view, left-click on a Toggle without ...
Unity的GameObject是一个Entity,本身不带任何功能,如果要让其带特定的功能,需要添加对应的Component,也就是说,GameObject的功能实现在其Component上,如果要写代码,必须写在Component里;然而UE4就不一样,UE4的Actor跟代码层的概念更相似,Actor是可以被继承的基类,虽然Actor也可以挂在Component,Component也可以写代码,但是Ac...
It's usually more costly to instantiate and destroy an object than it is to deactivate and reactivate it. This is especially true if the object contains startup code, such as calls to GetComponent() in an Awake() or Start() function. If we need to spawn and dispose of many copies of...
⚡Cull, deactivate or activate, adjust quality basing on distance or visibility. Do it on anything inside scenes of your project! Give your game more FPS and be able to arrange more details! ⚙Optimizers can optimize almost everything, things like Lights, Particle Systems, Multiple Terrains ...
and creates a field for each signal state. Each field can be assigned one or more mesh renderers in Edit Mode. In Play Mode, this component activates and deactivates the mesh renderers to animate traffic signal changes. This component supports a variety of signal controller types: Fixed Time...
A brief introduction to how Unity builds and runs our game To understand why our code may not be performing well, we first need to understand what happens when Unity builds our game. Knowing what’s going on behind the scenes will help us to make informed decisions about how we can improv...
Select the PlayerSelect_Button GameObject in the Hierarchy window. In the Inspector window, increase the Width and Height properties of the Rect Transform component to fit the text. Tip: You can click and drag the property name to the right or left to increase or decrease the value. ...
Always keep this in mind when making adjustments to NetworkTransform properties during runtime. Synchronizing ("Syncing") You often don't need to synchronize all transform values of a GameObject over the network. For instance, if the scale of the GameObject never changes, you can deactivate ...
In Unity, you create a spatial anchor by adding theWorldAnchorUnity component to a GameObject. Adding a World Anchor To add a world anchor, call AddComponent<WorldAnchor>() on the game object with the transform you want to anchor in the real world. ...