也就是说,组件可以通过显式的方式被声明为Enable或Disable。 还可以通过脚本的方式控制组件的可见性。 在"Project"窗口中,在"Asserts"中,添加"_Scripts"文件夹。 在"_Scripts"文件夹下创建一个名称为"EnableComponent"的脚本,双击,在Visual Studio中打开并编辑。 using UnityEngine; using System.Collections; public...
Voiceover Script Text 12、组件参考 Always Face Camera Component > Pixel Crushers > Dialogue System > Actor > Always Face Camera 始终面对摄像机使游戏对象始终面对主摄像机。 属性 属性 功能 YAxis 只能在y轴上转动。 Rotate 180 如果对象是面向后的,则勾选。 Bark Group Member Component > Pixel Crushers...
// The property drawer class should be placed in an editor script, inside a folder calledEditor. // Use with "[MyToggle]" before a float shader property class MyToggleDrawer extendsMaterialPropertyDrawer{ // Draw the property inside the given rect function OnGUI (position :Rect, prop :Materi...
Returns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.
将一个脚本添加到Component菜单中,然后所以可以通过Component->(我设置名字)来为你选中的物体添加这个脚本。 官方介绍:使用 AddComponentMenu 属性可在“Component”菜单中的任意位置放置脚本,而不仅是“Component > Scripts”菜单。 这个平时还不算很常用 然后就可以在Component上找到自己定义的名字 ...
This means if any scene or script references a component from a Unity module that you include in the build, Unity doesn't strip the module. Unity doesn’t strip core modules, such as Camera, AssetBundle, Halo, etc. Stripping modules from an empty project on WebGL Removing modules saves a...
If we do not know which component we wish to call a function on, we could consider using Events or Delegates. Find() Find() and related functions are powerful but expensive. These functions require Unity to iterate over every GameObject and Component in memory. This means that they are ...
public class ScriptExample : MonoBehaviour { void Start() { // Disable the spring on the HingeJoint component. HingeJoint hinge = GetComponent<HingeJoint>(); hinge.useSpring = false; } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
most logical component.One could theoretically write: someGameObject.transform.gameObject.rigidbody.transform.gameObject.rigidbody.transform, but there is a whole lot of needless work done there. If you want to deal with an object's Transform, refer to it in your script as such in the first ...
1. Do Not Disable [不做处理] 2. Disable After Forward [正向播放完毕后禁用] 3. Disable After Reverse [反向播放完毕后禁用] On Finished [触发事件] 3.7 动画控制组件 (UIPlayAnimation) 1)创建UIPlayAnimation: 1.1 为目标物体添加Animation组件: AddComponent -> Animation 脚本 (注意:这里的Animation并不...