transform.rotation = animator.rootRotation; By default Unity compresses all textures when importing. This can be turned off in the Preferences for faster workflow. But when building a game, all not-yet-compressed textures will be compressed. 默认情况下,Unity会在导入时对纹理进行压缩,为了加速工作,...
为分配gameControllerScript变量,选择Goal GameObject,然后选择Inspector\Finish Line Detection并点击靠近Game Controller脚本的圆形图标。在弹出对话框中,选择Main Camera GameObject并关闭对话。 assign_gamecontroller_script(from raywenderlich) gamecontroller_var_assigned(from raywenderlich) 试玩游戏并冲向终点线,躲避那些...
你打算关联音频到Goal GameObject上来模拟一个在终点线的观众欢呼或嘲笑。 在Hierarchy视图中选中Goal GameObject,然后通过选择ComponentAudioAudio Source来添加一个音频源。设置victory audio资源到InspectorAudio SourceAudio Clip属性。不要勾选在Awake播放的选项。 现在创建一个新的JavaScript资源用作播放一个胜利的声音或...
Add .unityproj’s to .sln(已弃用) 此设置永久无效,因为已经弃用 Unityscript(这是生成 .unityproj 文件的脚本语言)。 Editor Attaching 启用此设置可允许外部代码编辑器调试在 Unity Editor 中运行的脚本。如果禁用此选项,则无法通过将脚本调试器附加到 Unity 来调试脚本。有关调试的更多信息,请参阅在Unity 中...
组件右上角,copy component 可以粘贴属性,或复制。meshrenderer不激活,则物体不显示,但仍然存在,可以碰到在编辑器选中需要添加碰撞的UITexture对象,给该对象必须要先赋予Texture,直接操作“Alt+Shift+C”,NGUI会给你计算出一个适合于当前对象的BoxCoillder。如果说该对象已经有一个BoxCoillder,那NGUI会调整它的大小以...
public class ExampleScript : MonoBehaviour { // A script that shows destination alpha channel in the game view. Material mat; void CreateMaterial() { // Unity has a built-in shader that is useful for drawing // simple colored things. In this case, we just want to use // a blend ...
1. 第三人称视角 给mainCamera增加控制脚本,脚本获取mainCamera的Transform的Component,然后设置一个public的元素target作为跟踪目标,在update函数中吧摄像机臂的一端固定在target,臂的方向由鼠标移动来控制。 2. 第一人称视角 把第三人称视角的摄像机臂长设为0,即可得到第一人称视角。 3. 摄像机臂长度随俯仰角...
This means if any scene or script references a component from a Unity module that you include in the build, Unity doesn't strip the module. Unity doesn’t strip core modules, such as Camera, AssetBundle, Halo, etc. Stripping modules from an empty project on WebGL Removing modules saves a...
In your source control of choice, exclude the folders Library, Temp, obj as they are not needed to open the project on another computer and would just clutter the repository and use storage needlesslyIn the Unity Editor, go to Edit > Project Settings > Version Control...
It is worth noting that the UnityEnding.Light(s) already included in this pack are set to 'Realtime' mode. Please modify as required. To turn the lights on/off via script, call the TurnOn(), TurnOff() or Toggle() method from the GSLight component attached to each light. See the ...