但IOS和PlayStation等使用自己的图形API,不支持OpenGL的,就显得力不从心了。 不过在5.0版本中,RayLib添加了SDL后端。上一期我们讲过SDL是全平台的多媒体库,所以未来RayLib也可以实现全平台。 上面视频中我们着重展示了RayLib与.NET8的Hot Reload功能,可以随时修改源码看效果。也正因为我们非常的轻量级。
REVIEW: Keyboard Input System: keycodes vs scancodes. Make sure all platforms are consistent on the values stored, there could be naming inconsistency (GLFW vs SDL), raylib returns keyboard processed values for US-keyboard by default, maybe lower-level physical codes can be required at some poi...
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[examples] REVIEWED: `raylib_opengl_interop`, fix building on PLATFORM_DESKTOP_SDL (#3826) by @Peter0x44 [examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal [examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by ...
INFO: GL: OpenGL device information: INFO: > Vendor: NVIDIA Corporation INFO: > Renderer: NVIDIA GeForce 1080 Ti/PCIe/SSE2 INFO: > Version: 3.3.0 NVIDIA 522.25 INFO: > GLSL: 3.30 NVIDIA via Cg compiler Following the examples, my test application also works well on the primary display. In...
Uses OpenGL through GLFW3. Scripted in Lua. Ferrohound/RaylibEX, raylib Extra incorporates more basic functionality to raylib while keeping the hands-on aspect! JusticeShultz/MathX, Detailed custom math library programmed in C++ by Justice Shultz that includes demos that uses raylib. LilySweetCat/...