{::SDL_Init(SDL_INIT_VIDEO); #ifdefined(YES_LEAK)//This does report memory leaksSDL_Window* test = ::SDL_CreateWindow(nullptr,100,100, SDL_WINDOW_OPENGL);::SDL_DestroyWindow(test); #else//This doesn't report any memory leaksSDL_Window* test = ::SDL_CreateWindow(nullptr,100,100,0);...