I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the documentation: If the application doesn't pick a specific renderer to use, this variable specifies the name of ...
Here are the links to test from a phone/tablet to see the problem: SDL2 + OpenGL3: demo GLFW3 (-sUSE_GLFW=3) + OpenGL3: demo GLFW3 (-use-port=contrib.glfw3) + OpenGL3: demoActivityocornut commented on Feb 5, 2025 ocornut on Feb 5, 2025 ...
LNK1104: cannot open file 'SDL2.lib' in __every__ project (that don't need SDL2) LNK1104:cannot open file 'gdi32.lib' LNK1112 Error: use of x86 library in x64 configuration LNK1210: exceeded internal ILK size limit; link with /INCREMENTAL:NO LNK1235 corrupt or invalid COFF symbol ...
the sdl included into the steam runtime sdk has both mir and wayland support, you code against it (it’s really impractical to do otherwise) so there is no problem there. And yes, i am speaking from a commercial standpoint. And also, i shall remember you that steam has official support...
The parameters in each simulation were controlled and displayed using the ImGui graphical user interface (GUI) library. Teaching Classical Mechanics Concepts using Visuo-haptic Simulators Aside from Lua, the external libraries utilized include SDL [23] (for cross-platform support), OpenGL, and Dear ...
Figures 15 and 16 allow the comparison of our results with three state-of-the-art rendering methods: OpenGL, which simply blends the fog color with the object color based on the distance of the viewer; Sun's work [1], which is based on a single scattering light transport equation; Cao'...
LNK1104: cannot open file 'SDL2.lib' in __every__ project (that don't need SDL2) LNK1104:cannot open file 'gdi32.lib' LNK1112 Error: use of x86 library in x64 configuration LNK1210: exceeded internal ILK size limit; link with /INCREMENTAL:NO LNK1235 corrupt or invalid COFF symbol ...
No, lvgl doesn't support SDL3 yet (regardless of this PR). ChivenZhang commented Dec 1, 2024 • edited By the way, I would like to wonder whether it is possible to display gpu texture directly. For example, show OpenGL fbo in a widget. I want to use lvgl in 3D game. Member ...
You can use SDL 1 with pygame 2.0.3 or below, by building it on your own system with an-sdl1flag IIRC. But then you have to build it yourself, which can be challenging on Windows especially. We could support this in the future withSDL_CreateWindowFrom, probably. ...
The only reason why it takes so long for the window to react to the WM_CLOSE message is that it has to close the processes that use the console window, and so it tries to close them nicely first, and if that fails after a timeout it terminates them....