Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
1. 设置“External Script Editor”为Visual Studio。Edit->Preferences->External Tools->External Script Editor。 2. 创建一个简单脚本,打上对应断点,将脚本附加到MainCamera上(任意游戏对象均可),接着选中“Attach To Unity”。 3. 在Unity编辑器中运行游戏,同事点击“Attach To Unity”,将会运行到断点位置处,...
1、Unity3D中的数据持久化是以键值的形式存储的,可以看作是一个字典。 2、Unity3D中值是通过键名来读取的,当值不存在时,返回默认值。 目前,在Unity3D中只支持int、string、float三种数据类型的读取,所以我们可以使用这三种数据类型来存储简单的数据。目前Unity3D中用于数据持久化的类为layerPrefs,主要的类方法有: ...
playMaker与..贴吧中使用StateMachine类型插件的用户应该不少,我用了段时间playMaker和uScript,发下小总结。如有偏颇、错误,请告知。PlayMaker 优点1、基于PlaymakerFsm
using UnityEngine;using System.Collections;public class CallFSM:MonoBehaviour{private PlayMakerFSM fsm;voidStart(){fsm=GameObject.Find("GUITextShow").GetComponent<PlayMakerFSM>();}voidOnGUI(){if(GUI.Button(new Rect(100,100,100,100),"script call")){fsm.Fsm.Event("SetNumber");}}} ...
弱弱的问一句 可视化..建议楼主使用playmaker时,查看playmaker插件对各种功能的实现,不久,楼主就能自己扩充playmaker的功能了。其实,playmaker是一个状态机框架,除了两个dll文件和edito
UnityEngine.Advertisements UnityEngine.AI UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS ...
After pasting the data into the text area, click theSetupbutton. Note:If you are using a web application or backend server with your game, you can link the web application to the game to enable getting the player's id token and/or email address. To do this, link a web application to...
Play button error All compiler errors have to be fixed before you can enter playmode! UnityEditor.SceneView:ShowCompileErrorNotification() thats what it says when I Click the playbutton here are the playermovement script using UnityEngine;using System.Collections;public class PlayerMovement : MonoBe...
脚本API UnityEngine UnityEditor Unity Other Animator.playbackTime public float playbackTime ; 描述 设置录制缓冲区中的播放位置。 在播放模式下(请参阅 StartPlayback),该值用于控制缓冲区中的当前播放位置(以秒为单位)。值范围介于 recorderStartTime 和recorderStopTime 之间另请参阅:StartPlayback、StopPla...