Add MRTK scripts to create buttonsMRTK has two scripts that are used to turn an object into a button:PressableButton.cs NearInteractionTouchable.csThe PressableButton script contains properties for managing the button press, such as the press distance, return speed, and press events. The Near...
For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Game Object with a Text component. Your setup might be different depending on your needs. You might wonder why we don’t have a API methods to create the various types...
[CustomEditor(typeof(Original))]//表明挂载的是Original脚本publicclassMakeOriginalShowGUI:Editor{publicoverridevoidOnInspectorGUI(){base.OnInspectorGUI();boolisBool1 =false;boolisBool2 =false; isBool1 = EditorGUILayout.Toggle("Toggle", isBool1); isBool2 = GUILayout.Button("Button"); } } 可...
// To use this example, attach this script to an emptyGameObject. // Create three buttons (Create>UI>Button). Next, select your // emptyGameObjectin theHierarchyand click and drag each of your // Buttons from theHierarchyto theYour First Button,Your Second Button// andYour Third Buttonfie...
Assets窗口下右键>Create>Script...打开窗口使用。 4.可以自定义新的脚本模板 使用说明在ReadMe.html中可以看到。 方法模板在MonoBehaviour.functions.txt中可以看到。可以根据规则添加自定义模板。 BASECLASS=MonoBehaviour using UnityEngine; using System.Collections; ...
The first thing I do is right-click in the Project window to create a new C# script called EnemyAI. To assign this script to an object, I simply drag the script file from the project view to the object in the Scene view or the Hierarchy and the code is assigned to the object. Uni...
GenericMenu lets you create custom context menus and dropdown menus. The example below opens an Editor window with a button. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Copy the example's contents into a script called Gene...
You can still add a GUI Text component to the game object in 4.6 by clicking the Add Component button; it’s just missing from the Editor menu. With the existing (legacy) Unity GUI system, you can’t see your GUI objects in the scene view, only in the Game view, which makes layout...
by creating elements underneath a new Canvas component. The new Unity 4.6 UI system contains a number of basic object types, such as Panel, Button, Text, Image, Slider, Scrollbar, and Toggle, and it’s incredibly easy to anchor them, scale them, and drag and d...
<div id="unity-fullscreen-button"></div> <div id="unity-build-title">Lng_2.0.2</div> </div> </div> <script> var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); ...