Texture Texture2D The Texture to read from. X uint The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. Y uint The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. Mip Level...
Texture Texture2DArray The texture array this Operator loads from. X uint The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. Y uint The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture...
Texture3D Texture2DMS Texture2DMSArray TextureCube TextureCubeArray 着色器模型 5 系统值 寄存器 - vs_5_0 寄存器 - ps_5_0 寄存器 - gs_5_0 寄存器 - hs_5_0 寄存器 - ds_5_0 寄存器 - cs_5_0 Shader Model 5.1(着色器模型 5.1)
无法直接访问状态;而是将状态传递给 CheckAccessFullyMapped 内部函数。 如果相应的“采样”、“收集”或“加载”操作中的所有值都访问了平铺资源中的映射磁贴,CheckAccessFullyMapped 将返回 TRUE。 如果从未映射的磁贴中获取任何值, CheckAccessFullyMapped 将返回 FALSE。 返回值 键入: 返回类型与 RWTexture2...
Input; namespace WindowsGame1 { class Cell { public bool alive; public Texture2D CSprite; public int x { get { return x; } set { x = value; } } public int y { get { return y; } set { y = value; } } public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { } public...
关于GL_TEXTURE_2D和GL_TEXTURE_EXTERNAL_OES纹理类型的选择问题 一个EglSurface支持同时显屏和输出到编码器吗? 如何主动关闭CPU访问窗口缓冲区数据降低功耗 图形加速(Graphics Accelerate) 超帧和ABR支持的图形API有哪些? Kit支持的设备类型有哪些? 开启超帧外插模式后运动物体边缘出现严重拖影现象,可能的原因...
void CLoadingScene::onCallPlistImageAsync(Texture2D* texture) { SpriteFrameCache::getInstance()->addSpriteFramesWithFile(PATH_GAME_CACHE_PLIST, texture); CSceneMgr::getInstance()->sceneChange(CSceneMgr::enMainMenuScene);//游戏场景切换进去 } 2.1.2 load场景显示加载动画 即显示Loading...最后的三个...
}// 创建Texture2D,并根据图片的内容初始化Texture2D,最后添加到cc.textureCache中functionloadImage(item, callback) {if(sys.platform!== sys.WECHAT_GAME&& !(item.contentinstanceofImage)) {returnnewError('Image Loader: Input item doesn\'t contain Image content'); ...
}// 创建Texture2D,并根据图片的内容初始化Texture2D,最后添加到cc.textureCache中functionloadImage(item, callback) {if(sys.platform!== sys.WECHAT_GAME&& !(item.contentinstanceofImage)) {returnnewError('Image Loader: Input item doesn\'t contain Image content'); ...
Texture1D, Texture1DArray, Texture2D, Texture2DArray, Texture3D, Texture2DArray, TextureCube, TextureCubeArraynon pris en charge Texture2DMS, Texture2DMSArray¹int Compenser [in] Décalage facultatif appliqué aux coordonnées de texture avant l’échantillonnage. Le type offset dépend du type ...