Method LoadTexture2D LoadTexture2D(bool, uint, uint, uint, bool)Creates a Texture2D from the previously opened texture. Transcodes or decodes the texture into a GPU compatible format (if required) and uploads it to GPU memory. Part of the low-level API that provides finer control over the...
Texture Texture2D The Texture to read from. X uint The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. Y uint The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. Mip Level...
Texture2D t = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); t.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0, false); t.Apply(); // 然后将这些纹理数据,成一个jpg图片文件 byte[] bytes = t.EncodeToPNG(); System.IO.File.WriteAllBytes(Applicat...
("Text/jsonFile01"); // Then use JsonUtility.FromJson<T>() to deserialize jsonTextFile into an object // Load a Texture (Assets/Resources/Textures/texture01.png) var texture = Resources.Load<Texture2D>("Textures/texture01"); // Load a Sprite (Assets/Resources/Sprites/sprite01.png) var...
Fills texture pixels with raw preformatted data. 用原始预格式数据填充纹理像素。 This function fills texture pixel memory with raw data. This is mostly useful for loading compressed texture format data into a texture. 该函数使用原始数据填充纹理像素。用来加载压缩的纹理格式数据到纹理。
LoadRawTextureData()是Unity引擎中的一个函数,用于加载原始纹理数据。当使用该函数时,有时会遇到数据不足的错误。 数据不足错误通常是由于以下原因之一引起的: 1. 数据大小不...
Texture2D NativeGallery.LoadImageAtPath( string imagePath, int maxSize = -1, bool markTextureNonReadable = true, bool generateMipmaps = true, bool linearColorSpace = false ): creates a Texture2D from the specified image file in correct orientation and returns it. Returns null, if something ...
I use this entity to implement functionality similar to this documenthttps://docs.unity3d.com/2023.2/Documentation/Manual/shader-variant-collections.html. The SVC needs to be stored in the project file right? Still under consideration by me. ...
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFromLoadGraphics - General - Oct 19, 2016 How to reproduce: 1. Open the attached project 2. Open "scene" scene 3. Select Directional Light, change Obj Array size to 1 and attach Texture 4. Play the scene and no...
1.文件夹都要放在Resources目录下 2.加载时photoName不需要扩展名 Texture2D t =Resources.Load<Texture2D>("LoadingImages/" +photoName);//如果photoName的文件名是1.jpg,那就填1好了 Unity 原创 银狐游戏开发资源 2021-07-20 16:41:38 989阅读 ...