Unity 在导入 FBX 与导入本机 3D 建模软件文件时采用不同的缩放比例。请务必检查FBX 导入比例设置。例如,如果要实现Scale Factor= 1 且Object Transform Scale= 1,请使用其中一种专有文件格式,并设置Convert Units选项。 如果有疑问,请用场景导出“米立方体”以便在 Unity 中匹配。 动画帧率默认
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
In this test, we’ll create a layout group featuring a single element, and we’ll analyze two scenarios: one where we change the size of the element, and another where we’re utilizing the FillAmount property. RectTransform changes:
Candidates should demonstrate their proficiency in object-oriented programming, performance optimization, and advanced Unity features through coding challenges or real-world scenarios. This ensures they can apply their knowledge to the complexities of game development. Review Portfolios and Past Projects ...
In India, the salary of a game developer varies based on multiple factors, such as experience, skill level, location, and the size and reputation of the company they work for. Below we listed the salary of game developers in India according to their experience level. ...
We generate a normal map by painting our objects with different shades of red, green, and blue to tell Unity from which angle the light would hit our sprite if it was a 3D object. If we include this normal map, combined with a sprite sheet in a new material, Unity knows exactly ...
To get that size we just need to do a simple formula: Camera orthographic size = vertical resolution / PPU *0.5 Once you have that size click in the Main Camera object, and put that value in the Size setting: In my case for example: I have a resolution of 750×1334 and a PPU 600...
Transform: the base block of every game object in Unity. Make sure your character’s transform scale isnormalized at 1,1,1. If you need to make a bigger or smaller character, always adjust the model’s scale, not the base transform. ...
First, create an empty object on the scene and name it Captain — this will be our main character. AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabi...
We want to make the light parts of the object appear raised.Draw a grayscale height map of your texture in Photoshop. White is high, black is low. Something like this:Save the image next to your main texture. In Unity, select the image and enable Generate Normal Map in the Import Sett...