A number of possible tools which can be helpful in creation of bundle files, Unity Asset Bundle Extractor. Implied import by use of a bundle: After creation, one can import the bundle file in level editor. Open the level editor first, then find an option to import the file or you can ...
Used Unity 5. That went well, Unity ran smoothly, few crashes and weird bugs. I think it crashed once. Using Unity’s Navigation for AI. Setting up the enemy units as Navmesh Agents worked great. I made an array of destinations and selected randomly from that to get enemies moving aroun...
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46)SUGGESTION|1555121460926- Suggestion for a new achievement titled "Mine, oh mine" for getting killed by a Mine. 47)NITPICK|1445967769311723- A collision issue allows players to phase through an object with orange lights when using the smasher. 48)NITPICK|4142829513910438- Falling from the edge...
The second part of a Game Center tutorial series that shows you how to create a simple multiplayer iPhone game.
If you can tolerate the Ubuntu "Unity" Desktop, fine, but I can't, and if coming from Windows or Mac be prepared for "eveything you know is wrong" when it comes to using the Unity desktop UI. All my Python code, OpenVINO, node-red, Coral TPU drivers (if you need/want them) ...
Practices.Unity version=4.0.0.0 culture=neutral, PublicKeyToken=6d32ff45e0ccc69f Could not load type 'System.Web.PreApplicationStartMethodAttribute Countdown Timer in wpf Create a Command in a UserControl Create a custom contorl like DataGrid in WPF Create a simple wpf trigger on one object ...
To draw an object (like a character) on your screen, the engine (unity in this case), has to make a draw call to the graphics API, which interacts with the GPU and “tells” the GPU what to draw on the screen – at least that’s the definition I read. So if I had a hero th...
Connecticut Standards Starfall Pre K 4 Alignment Unity and Diversity of Life S.60.7 Group and classify living things based upon features, providing evidence ...
This is a bit obscure, but recently I’ve been finding myself needing to write some code to answer the question “is this object in an area or not.” Unity3D provides some functionality to do this, but it tends to be a bit imprecise in that only very simple primitives can be used ...