去看看Player Settings下IL2CPP Code Generation选项“Faster (smaller) builds”,它使用了Full Generic Sharing来生成尽可能少的执行代码,极大地缩短了构建时间,并且,增量构建的速度也大大地加快了。即便项目用到了List<DateTime>(或其他什么类型),IL2CPP不必再专门生成或编译新代码。 下载beta版上手新功能 如果您想...
Note that when the “Faster (smaller) builds” setting is enabled only the single fully sharable version of generic code is compiled. This reduces the number of methods generated, reducing compile time and build size, but comes at the expense of runtime performance. ...
Target Architectures 满足需求即可,勾选越少包越小 Compression Method 设置 采用LZ4HC IL2CPP Code Generation 选择Faster(smaller)builds so库压缩 so库在安卓端进行压缩,方法是在AndroidManifest文件里的application标签内添加android:extractNativeLibs=“true”...
尝试一: IL2CPP Code Generation设置Faster (smaller) builds image.png 经过测试compression method设置没有效果。 image.png 效果 包体积减小40m image.png 尝试二: 开启Strip engine Code。并且Managed Stripping Level设置成High,但是网上说设置成High可能会造成闪退等问题。 image.png 效果 包体积减小约22m image....
Faster runtime Generates code optimized for runtime performance. This setting is enabled by default. Faster (smaller) builds) Generates code optimized for build size and iteration. This setting generates less code and produces a smaller build, but may reduce runtime performance, especially for gen...
そこで、Player Settings の IL2CPP Code Generation のところにある「Faster (smaller) builds」オプションをチェックしてみてください。チェックすると、Full Generic Sharing を活用し、最小限の実行コードで最短のビルド時間を実現します。もちろん、インクリメンタルビルドを迅速に行うことも...
IL2CPP Code Generation = Faster (smaller) builds MessagePack v2.5.124 var stream = new ArrayBufferWriter<byte>(); var writer = new MessagePackWriter(stream); writer.Write(123); writer.Flush(); Not reproducible with Unity 2021.3 or with IL2CPP Code Generation = Faster runtime Can be fixed ...
[WebGL] RuntimeError: memory access out of bounds when Building and Running Build WebGL - Oct 31, 2021 Reproduction steps: 1. Open the user's attached project 2. Set ILC2PP Code Generation to Faster (smaller) builds 3. Build And Run the Project Expected result: Buil...
To work around this issue in Unity 2021 you need to change the IL2CPP Code Generation setting in the Build Settings window to Faster (smaller) builds. Instruction 📒 Introduction The package contains a collection of standard, self-contained, lightweight types that provide a starting implementati...
To work around this issue in Unity 2021 you need to change the IL2CPP Code Generation setting in the Build Settings window to Faster (smaller) builds.Instruction 📒 IntroductionThe package contains a collection of standard, self-contained, lightweight types that provide a starting implementation ...