Optimize the size of the iOS PlayerThere are two main ways to reduce the size of the built iOS Player: create a Release build within Xcode, or change the Stripping Level within Unity.Release buildIt’s recommended to create final release builds within Xcode. Navigate to the menu bar and ...
Optimize Mesh DataEnable this option to strip unused vertex attributes from the mesh used in a build. This option reduces the amount of data in the mesh, which can help reduce build size, loading times, and runtime memory usage. Warning:If you have this setting enabled, don’t change mate...
Reduce apk Size On Unity 减少包体大小: 可优化的 地方 比如: 3D 模型,贴图,UI Sprite ,声音,视频; 3D 模型:Mesh Compression :Low,import camera 和import light 取消勾选;index format:选择16 bit 贴图:贴图大小 512; 声音audio:quality 数值减半; Sprite:大小 256 vedio:width 和height 数值 设置 减小;s...
Check the Editor.log after a build to ensure that the size of each Asset on disk is proportional to its runtime memory use. Reduce memory uploaded to GPU memory by using the Texture Quality setting in the Rendering section of the Quality Settings to force lower texture resolutions via mipmap...
(e.g x86), Unity does not strip native libraries for unused ABIs. To strip unused ABIs, the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix ...
- we want to avoid this shader's build time takes too long (2^n) - we want to avoid shader size and memory usage becomes too large easily (2^n), 2GB memory iOS mobile will crash easily if you use too much multi_compile - we want to avoid rendering spike/hiccup when a new shader...
Although this is useful to reduce build size, it also affects classes that are only instantiated through Adic, since they are not created directly. To prevent non-inclusion of these classes, Unity provides the Preserve attribute, which should be added to all classes that are only created ...
-Dynamic: the shortest id that can be constructed based on the assets in the group. This mode is recommended to use for release because it can reduce the amount of data in the AssetBundle and catalog, and lower runtime memory overhead.译:动态:基于组中的资产可以构建的最短ID。在发布时推荐...
(e.g x86), Unity does not strip native libraries for unused ABIs. To strip unused ABIs, the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix ...
Build时勾选Development.Build、Autoconnect.Profiler 特定场景修改帧数: Unity>Preferences>Analysis>Profiler>Frame Count 默认300,可以最大提高至2000,以应用于不同的调试优化场景。(同时这个数值越高,越耗费cpu以及内存) Profiler视图: Hierarchy 它支持根据耗时来对采样进行排序。同时也可以计算计算当前帧函数调用的次数...