This reduces the amount of data in the mesh, which might help reduce build size, loading times, and runtime memory usage. However, you must remember to not change material or shader settings at runtime, if you have this setting enabled. See PlayerSettings.stripUnusedMeshComponents for more ...
BuildAssetBundleOptions.ChunkBasedCompression:LZ4压缩,使用的时候不需要整包解压,即只解压当前需要的块,这是unity推荐的压缩方式(母包) Using ChunkBasedCompression has comparable loading times to uncompressed bundles with the added benefit of reduced size on disk. 1. 如果觉得lz4的压缩格式导致包体过大,可以...
Often textures take up most space in the build. The first to do is to use compressed texture formats (DXT(Desktop platforms) or PVRTC) where you can.If that doesn’t get the size down, try to reduce the size of the textures. The trick here is that you don’t need to modify the ...
在Editor 中选择 Android 创建APK 故障 错误提示 Unity Hub Android Module Verification 测试路径 优化技巧 针对Android 构建性能,以下是一些高级参数调优建议,以提升构建速度和应用性能。可以用思维导图展示调优方向: AndroidPerformanceOptimizationOptimizationTechniquesCachingReduceResourceSizeUseAssetBundles 以下是系统优化对...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
Check the Editor.log after a build to ensure that the size of each Asset on disk is proportional to its runtime memory use. Reduce memory uploaded to GPU memory by using the Texture Quality setting in the Rendering section of the Quality Settings to force lower texture resolutions via mipmap...
摘要:UnityWebGL游戏运行时,浏览器后台输出:You can reduce startup time if you configure your web server to add "Content-Encoding: br" response header when serving "Build 阅读全文 posted @ 2025-03-23 10:41 opencoder 阅读(39) 评论(0) 推荐(0) Unity批处理修改prefab内容并保存 摘要:EditorUti...
Additionally, it is possible to reduce the size of the entire Unity project using Unity’sManaged Code Stripping, which will compress your entire project. This can be used in conjunction with Proguard. Play Games Services Proguard configuration ...
5. Enable “mip maps”: to automatically reduce the resolution of textures seen from a distance : Locate and select the InteriorColorSwatch texture in the Project window. In the Inspector, expand the Advanced fold-out, and select Generate Mip Maps. Click Apply. This will generate and apply...
If reducing the Texture Quality in Quality Settings makes the game run faster, you are probably limited by memory bandwidth. So compress textures, use mipmaps, reduce texture size, etc. 如果在Quality Settings里降低Texture Quality的值来使得游戏运行的更流畅,你可能会被内存带宽所限制。因此请压缩纹理...