This option reduces the amount of data in the mesh, which can help reduce build size, loading times, and runtime memory usage. Warning: If you have this setting enabled, you should remember to not change material or shader settings at runtime. For more information, refer to Player...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
There are two main ways to reduce the size of the built iOS Player: create a Release build within Xcode, or change the Stripping Level within Unity.Release buildIt’s recommended to create final release builds within Xcode. Navigate to the menu bar and select Product > Archive. This option...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
dlls. With this option, you can strip out unused parts to reduce the size of the built player on iOS devices. If your game is using classes that would normally be stripped out by the option you currently have selected, you'll be presented with a Debug message when you make a build. ...
Build时勾选Development.Build、Autoconnect.Profiler 特定场景修改帧数: Unity>Preferences>Analysis>Profiler>Frame Count 默认300,可以最大提高至2000,以应用于不同的调试优化场景。(同时这个数值越高,越耗费cpu以及内存) Profiler视图: Hierarchy 它支持根据耗时来对采样进行排序。同时也可以计算计算当前帧函数调用的次数...
Updated some Play Instant setting policies now that Oreo (SDK 26) is the minimum supported Android version for launching Android instant apps. Added a policy recommending the use of a single Graphics API to reduce APK size. com.google.play.review (v1.6.1) New Features Incremented version numbe...
General (Android): Update to Firebase Android BoM version 31.0.2. General (iOS): Update to Firebase Cocoapods version 10.1.0. Crashlytics (Android): Fixed an issue with symbols being stripped when using the tgz package. Firestore (Android): Reduce the number of JNI global references consumed ...
If reducing the Texture Quality in Quality Settings makes the game run faster, you are probably limited by memory bandwidth. So compress textures, use mipmaps, reduce texture size, etc. 如果在Quality Settings里降低Texture Quality的值来使得游戏运行的更流畅,你可能会被内存带宽所限制。因此请压缩纹理...
Added LocationProviders and example scene to build maps or place objects based on a latitude/longitude Mesh Generation: General performance improvements (local tile geometry) Custom editors for map factories Added new MergedModifierStack which will reduce the number of transforms and draw calls in dens...