有关详细信息,请参阅 Android 开发者文档:Android 密钥库系统。使用Project Keystore 设置可选择用于打开的项目的密钥库。加载密钥库时,Unity 会加载该密钥库中的所有密钥。若要在打开的项目中加载和使用现有密钥库,请执行以下操作:启用Custom Keystore。 打开Select 下拉列表,选择 Browse,然后从文件系统中选择密钥库...
BuildAssetBundleOptions.ChunkBasedCompression:LZ4压缩,使用的时候不需要整包解压,即只解压当前需要的块,这是unity推荐的压缩方式(母包) Using ChunkBasedCompression has comparable loading times to uncompressed bundles with the added benefit of reduced size on disk. 1. 如果觉得lz4的压缩格式导致包体过大,可以...
Options to strip out scripting features to reduce built player size(This setting is shared between iOS and Android Platforms) 可选剥离脚本功能,来减少构建播放器大小(此设置与iOS和Andriod平台共享) Disabled 禁用 No reduction is done. 不减少 Strip Assemblies 剥离程序集 Level 1 size reduction. 1级大小...
Options to strip out scripting features to reduce built player size(This setting is shared between iOS and Android Platforms) 可选剥离脚本功能,来减少构建播放器大小(此设置与iOS和Andriod平台共享) Disabled禁用 No reduction is done. 不减少。 Strip Assemblies剥离程序集 Level 1 size reduction. 1级大小...
Options to strip out scripting features to reduce built player size(This setting is shared between iOS and Android Platforms) 可选剥离脚本功能,来减少构建播放器大小(此设置与iOS和Andriod平台共享) Disabled禁用 No reduction is done. 不减少。
With this option, you can strip out unused parts to reduce the size of the built player on iOS devices. If your game is using classes that would normally be stripped out by the option you currently have selected, you’ll be presented with a Debug message when you make a build....
dlls. With this option, you can strip out unused parts to reduce the size of the built player on iOS devices. If your game is using classes that would normally be stripped out by the option you currently have selected, you'll be presented with a Debug message when you make a build. ...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
faced with Android or iOS specific build errors. The process of resolving conflicting Unity plugins (due to shared Unity plugin components) is pushed to the developer attempting to use your Unity plugin. In an effort to resolve conflicts, the developer will very likely ...